首页> 外文期刊>Presence >The Comparisons Of Heart Rate Variability And Perceived Exertion During Simulated Cycling With Various Viewing Devices
【24h】

The Comparisons Of Heart Rate Variability And Perceived Exertion During Simulated Cycling With Various Viewing Devices

机译:使用各种观察装置进行的模拟骑行过程中心率变异性和运动感知力的比较

获取原文
获取原文并翻译 | 示例
       

摘要

Sympathovagal modulation during immersion in a virtual environment is an important influence on human performance of a task The aim of this study is to investigate sympathovagal modulation using heart rate variability and perceived exertion during exercise in a virtual reality (VR) environment. Sixteen young healthy volunteers were tested while using a stationary bicycle and maintained at an anaerobic threshold intensity for exercise sessions of approximately 10 min duration. Four randomized viewing alternatives were provided including desktop monitor, projector, head mounted device (HMD), and no simulation display. The "no simulation display" served as the control group. A quick ramp exercise test was conducted and maintained at an anaerobic threshold intensity for each session to evaluate power spectral density and rating of perceived exertion (RPE). The sampled heart rate data were rearranged by cubic spline interpolation into power spectrums spanning the ultra-low frequency (ULF) to high frequency (HF) range. A significant difference was found between the no-display and projector groups for total power (TP) and very low frequency (VLF) components. In particular, there was a significant difference when comparing HMD and no-display exercise RPE curves within 6 min of cycling and at the termination of the exercise. A significant difference was also achieved in projector vs. control group comparison at the termination of the exercise. Our results indicate that the use of HMD and the projected VR during cycling can reduce the TP and VLF power spectral density through a proposed decrease in the renin-angiotensin system, with the implication that this humoral effect may enable anaerobic exercise for longer durations through a reduction in sympathetic tone and subsequent increased blood flow to the muscles.
机译:沉浸在虚拟环境中的交感神经调节对一项任务的人类绩效具有重要影响。本研究的目的是利用心率变异性和在虚拟现实(VR)环境中运动过程中感知到的劳累力来研究交感神经调节。在使用固定自行车的情况下对16名年轻健康志愿者进行了测试,并维持在无氧阈强度下进行约10分钟的运动。提供了四种随机观看选择,包括台式显示器,投影仪,头戴式设备(HMD)和无模拟显示器。 “无模拟显示”用作对照组。进行了快速坡道运动测试,并在每个会话中保持在无氧阈强度下,以评估功率谱密度和感知劳累(RPE)等级。通过三次样条插值将采样的心率数据重新排列为跨超低频(ULF)到高频(HF)范围的功率谱。在无显示和投影仪组之间,总功率(TP)和极低频(VLF)组件之间存在显着差异。特别是,在比较骑车6分钟内和运动结束时的HMD和无显示运动RPE曲线时,存在显着差异。在练习结束时,投影机与对照组的比较也取得了显着差异。我们的结果表明,在骑车过程中使用HMD和预计的VR可以通过减少肾素-血管紧张素系统来降低TP和VLF功率谱密度,这表明这种体液作用可以使无氧运动通过更长的时间进行交感神经张力降低,随后流向肌肉的血流量增加。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号