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Lessons about Virtual Environment Software Systems from 20 Years of VE Building

机译:VE构建20年以来有关虚拟环境软件系统的经验教训

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摘要

What are desirable and undesirable features of virtual environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? In order to help answer these questions, we present experience from application designers, toolkit designers, and VE system architects along with examples of useful features from existing systems. Topics are organized under the major headings of 3D space management, supporting display hardware, interaction, event management, time management, computation, portability, and the observation that less can be better. Lessons learned are presented as discussion of the issues, field experiences, nuggets of knowledge, and case studies.
机译:虚拟环境(VE)软件体系结构的理想和不良特征是什么?如果要使其发挥最佳作用,这些系统应包含(不存在)什么?它们应如何组织?为了帮助回答这些问题,我们提供了来自应用程序设计人员,工具包设计人员和VE系统架构师的经验,以及来自现有系统的有用功能的示例。在3D空间管理的主要标题下组织主题,支持显示硬件,交互,事件管理,时间管理,计算,可移植性以及观察结果越少越好。所学到的教训将作为对问题的讨论,现场经验,知识点和案例研究来呈现。

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  • 来源
    《Presence》 |2010年第2期|P.162-178|共17页
  • 作者单位

    University of North Carolina at Chapel Hill Chapel Hill, North Carolina 27599-3175;

    rnUniversity of North Carolina at Chapel Hill Chapel Hill, North Carolina 27599-3175;

    rnUniversity of North Carolina at Chapel Hill Chapel Hill, North Carolina 27599-3175;

    rnUniversity of North Carolina at Chapel Hill Chapel Hill, North Carolina 27599-3175;

    rnRenaissance Computing Institute;

    rnUniversity of North Carolina at Chapel Hill;

    rnDesert Research Institute;

    rnUniversity of North Carolina at Chapel Hill;

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