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Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments

机译:在二维和三维多边形环境中使用的力和接触位置着色方法

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摘要

Current state-of-the-art haptic interfaces only provide kinesthetic (force) feedback, yet studies have shown that providing tactile feedback in concert with kinesthetic information can dramatically improve a person's ability to dexterously interact with and explore virtual environments. In this research, tactile feedback was provided by a device, called a contact location display (CLD), which is capable of rendering the center of contact to a user. The chief goal of the present work was to develop algorithms that allow the CLD to be used with polygonal geometric models, and to do this without the resulting contact location feedback being overwhelmed by the perception of polygonal edges and vertices. Two haptic shading algorithms were developed to address this issue and successfully extend the use of the CLD to 2D and 3D polygonal environments. Two experiments were run to evaluate these haptic shading algorithms. The first measured perception thresholds for rendering faceted objects as smooth objects. It was found that the addition of contact location feedback significantly increased user sensitivity to edges and that the use of shading algorithms was able to significantly reduce the number of polygons needed for objects to feel smooth. The second experiment explored the CLD device's ability to facilitate exploration and shape recognition within a 3D environment. While this study provided a validation of our 3D algorithm, as people were able to identify the rendered objects with reasonable accuracy, this study underscored the need for improvements in the CLD device design in order to be effectively used in general 3D environments.
机译:当前最先进的触觉界面仅提供动觉(力)反馈,但是研究表明,与动觉信息一起提供触觉反馈可以极大地提高人与虚拟环境互动和探索虚拟环境的能力。在这项研究中,触觉反馈是由一种称为“接触位置显示”(CLD)的设备提供的,该设备能够将接触中心呈现给用户。当前工作的主要目的是开发允许CLD与多边形几何模型一起使用的算法,并做到这一点而不会因多边形边缘和顶点的感知而淹没最终的接触位置反馈。开发了两种触觉阴影算法来解决此问题,并将CLD的使用成功扩展到2D和3D多边形环境。进行了两个实验来评估这些触觉阴影算法。用于将多面对象渲染为平滑对象的第一个测量的感知阈值。已经发现,添加接触位置反馈可以显着提高用户对边缘的敏感性,并且使用阴影算法可以显着减少使对象感觉光滑所需的多边形数量。第二个实验探讨了CLD设备在3D环境中促进探索和形状识别的能力。尽管此研究对我们的3D算法进行了验证,但由于人们能够以合理的准确性识别渲染的对象,因此该研究强调了CLD设备设计方面的改进需求,以便可以在一般3D环境中有效使用。

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  • 来源
    《Presence 》 |2011年第6期| p.505-528| 共24页
  • 作者单位

    Department of Mechanical Engineering University of Utah Salt Lake City, Utah 84112;

    Department of Computer Science University of Utah Salt Lake City, Utah 84112;

    Haptic Interface Research Laboratory Purdue University West Lafayette, Indiana 47907;

    Department of Mechanical Engineering University of Utah Salt Lake City, Utah 84112;

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  • 正文语种 eng
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