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Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR

机译:使视觉变得有形:在VR中用举升速度极限代替物体重量

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摘要

We developed a novel interaction technique that allows virtual reality (VR) users to experience "weight" when hefting virtual, weightless objects. With this technique the perception of weight is evoked via constraints on the speed with which objects can be lifted. When hefted, heavier virtual objects move slower than lighter virtual objects. If lifters move faster than the lifted object, the object will fall. This constraint causes lifters to move slowly when lifting heavy objects. In two studies we showed that the size-weight illusion (SWI) is evoked when this technique is employed. The SWI occurs when two items of identical weight and different size are lifted and the smaller item is perceived as heavier than the larger item. The persistence of this illusion in VR indicates that participants bring their real-world knowledge of the relationship between size and weight to their virtual experience, and suggests that our interaction technique succeeds in making the visible tangible.
机译:我们开发了一种新颖的交互技术,允许虚拟现实(VR)用户在处理虚拟的失重物体时体验“重物”。通过这种技术,可以通过举起物体的速度限制来唤起对重量的感知。重载时,较重的虚拟对象的移动速度要比较轻的虚拟对象慢。如果举升机的运动速度高于举起的物体,则物体将掉落。这种约束导致举升机在举起重物时缓慢移动。在两项研究中,我们证明了采用这种技术时会引起大小重量错觉(SWI)。当举起两个重量相同且大小不同的物品,并且较小的物品被认为比较大的物品重时,发生SWI。这种错觉在VR中的持久性表明参与者将虚拟现实中关于大小和重量之间关系的实际知识带入了他们的虚拟体验,并表明我们的交互技术成功地使可见的东西变得可见。

著录项

  • 来源
    《Presence》 |2019年第1期|68-79|共12页
  • 作者单位

    Univ Virginia, Dept Psychol, Gilmer Hall, Charlottesville, VA 22903 USA;

    Univ Virginia, Dept Psychol, Gilmer Hall, Charlottesville, VA 22903 USA;

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  • 正文语种 eng
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