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Massive Attack

机译:大规模袭击

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摘要

In december vast hordes of eager filmgoers will mob cineplexes across the land and witness, at the climax of The Two Towers, one of the most anticipated scenes in recent movie history: the great Battle of Helm's Deep. The Two Towers is the second film in Peter Jackson's audacious and, so far, triumphant Lord of the Rings trilogy (the films are being released by New Line Cinema, which, like POPULAR SCIENCE, is owned by AOL Time Warner). In this installment, the action takes a darker turn: Humanity and its ragtag allies engage the monstrous forces that would dominate Middle Earth. Humans, hobbits, wizards, dwarves and elves are called to arms against Ores, Ringwraiths and their awful legion of followers―some 50,000 fighters on the ground, all but the relatively small number of main characters computer-generated. The battle rages across the foot of a great mountain range. Lightning flashes and rain pounds the nighttime spectacle. Fighters skirmish up and down the long ladders that line the fortress walls. The battle represents a milestone in computer-generated filmmaking. Combat scenes are one of the big challenges of the digital arts, so complicated is the mix of chaos and purposeful action that plays out when soldiers clash in large numbers. Swell the number to thousands and make each fighter appear autonomous onscreen: That was the gauntlet Jackson threw down to his programmers, and if they have pulled it off this will be the most spectacular CG scene ever. Needless to say, new technology was required. Massive characters, or "agents," function as complex beings subject to physical forces, with specific body attributes that range from the biological (short, good eyesight, dark skin) to the behavioral (aggressive). These features govern a Massive character's ability to generate credible motion. Each character is assigned a host of potential actions, as many as 350, each about a second long (sword up, sword down, step forward, step back). How these actions play out is determined by the character's brain, a tangled web of anywhere from 100 to 8,000 behavioral logic nodes, which provide the rules that allow each character to perceive, interpret and respond to what's happening around it: to make decisions and act. These nodes group into rule collections which control aggression, fighting style, movement across varied terrain, and a dozen other factors. Regelous originally tried to use pen and paper to sketch the relationships between nodes in a character. "It got chaotic very fast," he says, and Massive designers now use a special graphical user interface to connect nodes and create an agent's brain. A fully formed character―a map of its tendencies, its personality, if you will―looks like a huge, multidimensional spider web on the screen.
机译:12月,成群的热心电影观众将在全国各地围攻电影院,并见证两塔的高潮,这是最近电影史上最令人期待的场面之一:伟大的《赫尔姆之战》。 《两座塔》是彼得·杰克逊(Peter Jackson)迄今为止大胆而又凯旋的《指环王》三部曲中的第二部电影(电影由New Line Cinema发行,该公司与POOLLAR SCIENCE一样,由AOL Time Warner拥有)。在这一部分中,行动发生了一个更黑暗的转折:人类及其脚的盟友与将统治中土的邪恶力量交战。人们,人类,霍比特人,巫师,矮人和精灵被武装起来对抗矿石,林格瑞斯和他们可怕的追随者大军-地面上约有50,000名战士,除了相对较少的主要人物是计算机生成的。这场战斗在广阔的山脉脚下进行。夜间的景象闪电闪烁,雨水袭来。战斗人员在要塞壁上排成一排的长梯子上打架。这场战斗代表了计算机制作电影的里程碑。战斗场景是数字艺术的最大挑战之一,当士兵大量冲突时,混乱和有目的的行动混合在一起就变得非常复杂。将人数增加到数千人,并使每架战斗机在屏幕上自动显示:那是杰克逊向他的程序员投掷的手套,如果他们撤出了,那将是有史以来最壮观的CG场景。不用说,需要新技术。大量字符或“代理”充当受物理力作用的复杂生物,其特定的身体属性从生物学(短,视力好,皮肤黝黑)到行为(攻击性)不等。这些功能控制着大量角色产生可靠动作的能力。每个角色都被分配了许多可能的动作,多达350个,每个动作大约持续一秒钟(上剑,下剑,前进,后退)。这些动作如何发挥作用,取决于角色的大脑,大脑缠结的网由100到8,000个行为逻辑节点组成,提供了使每个角色都能感知,解释和响应周围发生的事情的规则:做出决定并采取行动。这些节点分为规则集合,这些集合控制侵略性,战斗方式,在不同地形上的移动以及其他十二种因素。 Regelous最初尝试使用笔和纸来绘制角色节点之间的关系。他说:“它变得非常混乱。”现在,大规模设计人员使用特殊的图形用户界面来连接节点并创建代理的大脑。一个完整的角色-如果可能的话,它是其趋势,个性的地图-看起来就像屏幕上巨大的多维蜘蛛网。

著录项

  • 来源
    《Popular Science》 |2002年第6期|p.38-404244|共5页
  • 作者

    Dan Koeppel;

  • 作者单位
  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);美国《生物学医学文摘》(MEDLINE);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自然科学总论;工业技术;
  • 关键词

  • 入库时间 2022-08-18 02:55:03

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