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Gaming and the limits of digital embodiment

机译:游戏与数字体现的局限性

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This paper discusses the nature and limits of player embodiment within digital games. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural forms of movement into gaming worlds through mimetic control devices. We examine recent literature in the area of immersion and presence in digital gaming; Calleja's (2011) recent Player Involvement Model of gaming is discussed and found to rely on a probematic notion of embodiment as 'incorporation'. We go on to further reflect on the nature of player involvement in digital gaming environments by applying insights from Maurice Merleau-Ponty's Phenomenology of Perception. It is argued that digital embodiment differs so significantly from primordial embodiment that any idea of total immersion is simply fantasy. We subsequently argue that digital game media nonetheless provide us with unique opportunities for exploring the nature of distinctively human forms of embodiment, and so we need more complete and more reliable phenomenological descriptions of the experiences associated with computer games.
机译:本文讨论了数字游戏中玩家体现的本质和局限性。我们确定了数字环境中日常身体动作与活动之间的融合,以及通过模拟控制设备将自然运动形式融入游戏世界的趋势。我们研究了数字游戏的沉浸感和存在感方面的最新文献;讨论了Calleja(2011)最近的游戏玩家参与模型,发现该模型依赖于体现性的体现为“并入”的概念。我们将通过运用Maurice Merleau-Ponty的感知现象学的见解进一步思考玩家参与数字游戏环境的本质。有人认为,数字体现与原始体现有很大不同,以至于任何完全浸入的想法都只是幻想。随后,我们认为数字游戏媒体仍然为我们提供了探索独特的人类体现形式的本质的独特机会,因此我们需要对与计算机游戏相关的体验进行更完整,更可靠的现象学描述。

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