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Adapting paper prototyping for designing user interfaces for multiple display environments

机译:调整纸张原型以设计用于多个显示环境的用户界面

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摘要

A multiple display environment (MDE) networks personal and shared devices to form a virtual workspace, and designers are just beginning to grapple with the challenges of developing interfaces tailored for these environments. To develop effective interfaces for MDEs, designers must employ methods that allow them to rapidly generate and test alternative designs early in the design process. Paper prototyping offers one promising method, but needs to be adapted to effectively simulate the use of multiple displays and allow testing with groups of users. In this paper, we share experiences from two projects in which paper prototyping was utilized to explore interfaces for MDEs. We identify problems encountered when applying the traditional method, describe how these problems were overcome, and distill our experiences into recommendations that others can draw upon. By following our recommendations, designers need only make minor modifications to the existing method to better realize benefits of paper prototyping for MDEs.
机译:多个显示环境(MDE)将个人和共享设备联网以形成虚拟工作区,而设计人员才刚刚开始应对开发针对这些环境定制的界面的挑战。为了开发MDE的有效接口,设计人员必须采用允许他们在设计过程中早期快速生成和测试替代设计的方法。纸张原型制作提供了一种有前途的方法,但是需要对其进行修改以有效地模拟多个显示器的使用,并允许与一组用户进行测试。在本文中,我们分享了两个项目的经验,在这些项目中,论文原型被用来探索MDE的接口。我们确定应用传统方法时遇到的问题,描述如何解决这些问题,并将我们的经验提炼成其他人可以借鉴的建议。通过遵循我们的建议,设计人员仅需对现有方法进行少量修改即可更好地实现MDE的纸张原型制作的好处。

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