...
首页> 外文期刊>Personal and Ubiquitous Computing >Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach
【24h】

Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach

机译:通过语义连接配置和控制无处不在的计算基础架构:一种切实可行的AR方法

获取原文
获取原文并翻译 | 示例
           

摘要

In the transition from a device-oriented paradigm toward a more task-oriented paradigm with increased interoperability, people are struggling with inappropriate user interfaces, competing standards, technical incompatibilities, and other difficulties. The current handles for users to explore, make, and break connections between devices seem to disappear in overly complex menu structures displayed on small screens. This paper tackles the problem of establishing connections between devices in a smart home environment, by introducing an interaction model that we call semantic connections. Two prototypes are demonstrated that introduce both a tangible and an augmented reality approach toward exploring, making, and breaking connections. In the augmented reality approach, connections between real-world objects are visualized by displaying visible lines and icons from a mobile device containing a pico projector. In the tangible approach, objects in the environment are tagged and can be scanned and interacted with, to explore connection possibilities, and manipulate the connections. We discuss the technical implementation of a pilot study setup used to evaluate both our interaction approaches. We conclude the paper with the results of a user study that shows how the interaction approaches influence the mental models users construct after interacting with our setup.
机译:在从以设备为导向的范例向具有更多互操作性的更加以任务为导向的范例的过渡中,人们正为不适当的用户界面,竞争标准,技术不兼容性和其他困难而苦苦挣扎。在小屏幕上显示的过于复杂的菜单结构中,供用户浏览,建立和断开设备之间连接的当前手柄似乎消失了。本文通过介绍一种称为语义连接的交互模型,解决了在智能家居环境中的设备之间建立连接的问题。演示了两个原型,它们为探索,建立和断开连接引入了有形和增强现实方法。在增强现实方法中,通过显示来自包含微型投影仪的移动设备的可见线和图标来可视化现实世界对象之间的连接。在有形方法中,对环境中的对象进行标记并可以对其进行扫描和交互,以探索连接的可能性并操纵连接。我们讨论了用于评估我们的两种交互方式的试点研究设置的技术实现。我们以用户研究的结果结束本文,该研究显示了交互方式如何影响用户与我们的设置交互后构建的心理模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号