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MRF-MAP-MFT visual object segmentation based on motion boundary field

机译:基于运动边界场的MRF-MAP-MFT视觉目标分割

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摘要

In our earlier work, a two-pass motion estimation algorithm (TPA) was developed to estimate a motion field for two adjacent frames in an image sequence where contextual constraints are handled by several Markov random fields (MRFs) and the maximum a posteriori (MAP) configuration is taken to be the resulting motion field. In order to provide a trade-off between efficiency and effectiveness, the mean field theory (MFT) was selected to carry out the optimization process to locate the MAP with desirable performance. Given that currently in the disciplines of digital library [IEEE Trans. PAMI 18 (8) (1996); IEEE Trans. Image Process. 11 (8) (2002) 912] and video processing [IEEE Trans. Circ. Sys. Video Tech. 7 (1) (1997)] of utmost interest are the extraction and representation of visual objects, instead of estimating motion field, in this paper we focus on segmenting out visual objects based on spatial and temporal properties present in two contiguous frames in the same MRF-MAP-MFT framework. To achieve object segmentation, a "motion boundary field" is introduced which can turn off interactions between different object regions and in the mean time remove spurious object boundaries. Furthermore, in light of the generally smooth and slow velocities in-between two contiguous frames, we discover that in the process of calculating matching blocks, assigning different weights to different locations can result in better object segmentation. Experimental results conducted on both synthetic and real-world videos demonstrate encouraging performance.
机译:在我们早期的工作中,开发了一种两遍运动估计算法(TPA)来估计图像序列中两个相邻帧的运动场,其中上下文约束由几个马尔可夫随机场(MRF)和最大后验(MAP)处理)配置视为最终的运动场。为了在效率和有效性之间进行权衡,选择了平均场理论(MFT)进行优化过程,以定位具有理想性能的MAP。鉴于目前在数字图书馆学科[IEEE Trans。 PAMI 18(8)(1996); IEEE Trans。图像处理。 11(8)(2002)912]和视频处理[IEEE Trans。大约Sys。视频技术[7(1)(1997)]最关注的是视觉对象的提取和表示,而不是估计运动场,在本文中,我们着重于基于同一对象中两个连续帧中存在的时空特性对视觉对象进行分割MRF-MAP-MFT框架。为了实现对象分割,引入了“运动边界场”,该场可以关闭不同对象区域之间的交互作用,同时可以消除虚假的对象边界。此外,鉴于两个连续帧之间的速度通常较慢且较慢,我们发现在计算匹配块的过程中,将不同的权重分配给不同的位置可以导致更好的对象分割。在合成视频和真实视频上进行的实验结果均显示出令人鼓舞的性能。

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