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Shape representation based on mathematical morphology

机译:基于数学形态学的形状表示

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This paper presents a novel shape representation algorithm based on mathematical morphology. It consists of two steps. Firstly, an input shape is decomposed into a union of meaningful convex subparts by a recursive scheme. Each subpart is obtained by repeatedly applying condition expansion to a seed, which is selected by utilizing the skeleton information. Secondly, the shape of each subpart is approximated by a morphological dilation of basic structuring elements. The location and direction of the subpart are represented respectively by two parameters. Thus the given shape is represented by a union set of a number of three-dimensional vectors. Experiments show that the new algorithm is immune to noise and occlusion, and invariant under rotation, translation and scaling. Compared to other algorithms, it achieves more natural looking shape components and more concise representation at lower computation costs and coding costs.
机译:本文提出了一种基于数学形态学的新颖形状表示算法。它包括两个步骤。首先,通过递归方案将输入形状分解为有意义的凸子部分的并集。通过对种子重复应用条件扩展来获得每个子部分,该条件扩展是利用骨骼信息选择的。其次,每个子部分的形状通过基本结构元素的形态学扩张来近似。子部分的位置和方向分别由两个参数表示。因此,给定的形状由多个三维向量的并集表示。实验表明,新算法不受噪声和遮挡的影响,并且在旋转,平移和缩放下均保持不变。与其他算法相比,它以更低的计算成本和编码成本实现了更自然的形状分量和更简洁的表示。

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