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Optimum Algorithm To Minimize Human Interactions In Sequential Computer Assisted Pattern Recognition

机译:顺序计算机辅助模式识别中最小化人机交互的最佳算法

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Given a Pattern Recognition task, Computer Assisted Pattern Recognition can be viewed as a series of solution proposals made by a computer system, followed by corrections made by a user, until an acceptable solution is found. For this kind of systems, the appropriate measure of performance is the expected number of corrections the user has to make.rnIn the present work we study the special case when the solution proposals have a sequential nature. Some examples of this type of tasks are: language translation, speech transcription and handwriting text transcription. In all these cases the output (the solution proposal) is a sequence of symbols. In this framework it is assumed that the user corrects always the first error found in the proposed solution. As a consequence, the prefix of the proposed solution before the last error correction can be assumed error free in the next iteration.rnNowadays, all the techniques in the literature relies in proposing, at each step, the most probable suffix given that a prefix of the "correct" output is already known. Usually the computation of the conditional most probable output is an NP-Hard or an undecidable problem (and then we have to apply some approximations) or, in some simple cases, complex dynamic programming techniques should be used (usually some variant of the Viterbi algorithm).rnIn the present work we show that this strategy is not optimum when we are interested in minimizing the number of human interactions. Moreover we describe the optimum strategy that is simpler (and usually faster) to compute.
机译:给定一个模式识别任务,可以将计算机辅助模式识别视为计算机系统提出的一系列解决方案建议,然后由用户进行更正,直到找到可接受的解决方案为止。对于这种系统,性能的适当度量是用户必须进行的预期校正次数。在当前工作中,我们研究当解决方案建议具有顺序性质时的特殊情况。这类任务的一些示例是:语言翻译,语音转录和手写文本转录。在所有这些情况下,输出(解决方案建议)都是一系列符号。在此框架中,假定用户总是纠正提出的解决方案中发现的第一个错误。结果,可以在下一次迭代中假定在最后一次纠错之前所提出的解决方案的前缀是无错误的。如今,文献中的所有技术都依赖于在每个步骤中建议最可能的后缀,因为前缀为“正确”的输出是已知的。通常,最有条件的输出的计算是NP-Hard或不确定的问题(然后我们必须应用一些近似值),或者在某些简单情况下,应使用复杂的动态编程技术(通常是Viterbi算法的某些变体) ).rn在当前工作中,我们表明当我们希望最大程度地减少人与人之间的互动时,这种策略并不是最佳的。此外,我们描述了一种更易于计算(通常更快)的最佳策略。

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