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On the simultaneous recognition of identity and expression from BU-3DFE datasets

机译:从BU-3DFE数据集同时识别身份和表达

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We propose a new linear model, based on resampling 3D face meshes to convert them to 3D matrices, to recognize identity and expression simultaneously. This contrasts with bilinear models currently used with 3D meshes. The matrices are amenable to algebraic operations for facial data analysis and synthesis. Facial emotion is represented as a linear combination of its identity and expression using principal components extracted from training data as neutral-to-emotion deformations. The linear model is applicable to other mesh data with pose variations after correction using recently available techniques. The proposed approach avoids the problem of correspondence between pairs of person's neutral and emotion meshes for estimating facial deformations used as features. Identity and expression recognition accuracies, obtained by representing resampled matrices as linear combinations of composite depth-color (gray) PCs, are better than the results in the literature on both simultaneous identity-expression using bilinear models and expression-only recognition using deformable models, facial action codes, distances between pairs of annotated facial points as features and others. The proposed framework can also be used to generate synthetic matrices displaying a wide array of natural and mixed emotions for any chosen identity. A byproduct is the result that second-order deformations as features do not seem to perform as effectively as first-order deformations for identity and expression recognition.
机译:我们基于重新采样3D人脸网格以将其转换为3D矩阵,以同时识别身份和表情,提出了一种新的线性模型。这与当前用于3D网格的双线性模型形成对比。矩阵适合进行面部数据分析和合成的代数运算。使用从训练数据中提取出来的主要成分作为中性到情感的变形,将面部表情表示为身份和表情的线性组合。线性模型适用于使用最新可用技术进行校正后具有姿势变化的其他网格数据。所提出的方法避免了用于估计用作特征的面部变形的人的中性和情感网格对之间的对应问题。通过将重采样的矩阵表示为复合深度-颜色(灰色)PC的线性组合而获得的身份和表达识别准确性,优于文献中有关使用双线性模型同时进行身份表达和使用可变形模型进行仅表情识别的结果,面部动作代码,作为特征的其他带注释的面部点之间的距离等。所提出的框架还可以用于生成合成矩阵,以显示针对任何选定身份的多种自然情感和混合情感。副产品是结果,即作为特征的二阶变形似乎不如身份和表情识别的一阶变形有效。

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