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Determining pose of 3D objects with curved surfaces

机译:确定具有曲面的3D对象的姿态

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摘要

A method is presented for computing the pose of rigid 3D objects with arbitrary curved surfaces. Given an input image and a candidate object model and aspect, the method will verify whether or not the object is present and if so, report pose parameters. The curvature method of Bash and Ullman is used to model points on the object rim, while stereo matching is used for internal edge points. The model allows an object edge-map to be predicted from pose parameters. Pose is computed via an iterative search for the best pose parameters. Heuristics are used so that matching can succeed in the presence of occlusion and artifact and without resetting to use of corresponding salient feature points. Bench tests and simulations show that the method almost always converges to ground truth pose parameters for a variety of objects and for a broad set of starting parameters in the same aspect.
机译:提出了一种用于计算具有任意曲面的刚性3D对象的姿态的方法。给定输入图像以及候选对象模型和方面,该方法将验证对象是否存在,如果存在,则报告姿势参数。 Bash和Ullman的曲率方法用于在对象边缘上建模点,而立体匹配用于内部边缘点。该模型允许根据姿势参数预测对象边缘图。通过迭代搜索最佳姿势参数来计算姿势。使用启发式方法,以便在存在遮挡和伪像的情况下匹配可以成功,而无需重置为使用相应的显着特征点。基准测试和模拟表明,该方法几乎总是收敛于针对同一对象的各种对象和广泛的初始参数的地面真实姿态参数。

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