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Coloring-Based Inter-WBAN Scheduling for Mobile Wireless Body Area Networks

机译:移动无线人体局域网中基于着色的WBAN间调度

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摘要

In this study, random incomplete coloring (RIC) with low time-complexity and high spatial reuse is proposed to overcome in-between wireless-body-area-networks (WBAN) interference, which can cause serious throughput degradation and energy waste. Interference-avoidance scheduling of wireless networks can be modeled as a problem of graph coloring. For instance, high spatial-reuse scheduling for a dense sensor network is mapped to high spatial-reuse coloring; fast convergence scheduling for a mobile ad hoc network (MANET) is mapped to low time-complexity coloring. However, for a dense and mobile WBAN, inter-WBAN scheduling (IWS) should simultaneously satisfy both of the following requirements: 1) high spatial-reuse and 2) fast convergence, which are tradeoffs in conventional coloring. By relaxing the coloring rule, the proposed distributed coloring algorithm RIC avoids this tradeoff and satisfies both requirements. Simulation results verify that the proposed coloring algorithm effectively overcomes inter-WBAN interference and invariably supports higher system throughput in various mobile WBAN scenarios compared to conventional colorings.
机译:在这项研究中,提出了具有低时间复杂度和高空间复用性的随机不完全着色(RIC),以克服无线体域网络(WBAN)之间的干扰,后者会导致严重的吞吐量下降和能量浪费。可以将无线网络的避免干扰调度建模为图形着色的问题。例如,用于密集传感器网络的高空间复用计划被映射为高空间复用着色;移动自组织网络(MANET)的快速收敛调度被映射为低时间复杂度着色。但是,对于密集且移动的WBAN,WBAN间调度(IWS)应同时满足以下两个要求:1)高空间复用率和2)快速收敛,这是常规着色的折衷方案。通过放宽着色规则,提出的分布式着色算法RIC避免了这种折衷,并满足了这两个要求。仿真结果证明,与传统的着色相比,所提出的着色算法能够有效克服WBAN间的干扰,并在各种移动WBAN场景中始终支持更高的系统吞吐量。

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