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Creating a digital library of three-dimensional objects in CONTENTdm

机译:在CONTENTdm中创建三维对象的数字图书馆

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Purpose - This paper aims to describe a project conducted by the University of Oklahoma Libraries to create a digital collection consisting of three-dimensional scientific objects. Design/methodology/approach - The University of Oklahoma Libraries developed the following methodology for creating a digital collection of three-dimensional objects. Digital still photographs of six sides of each object where created. These photographs were then used to create videos that emphasized the most interesting feature on each side of the object. These videos were then imported into CONTENTdm using the picture cube feature to create the digital representation of the three-dimensional object. Findings - This method was found to be a good method for representing three-dimensional objects in a two-dimensional format for inclusion in a digital collection. However, some limitations were encountered. For example, only one interesting feature could be emphasized on each side of the object and the software used to create the digital videos, while easy to use, offered only limited features for enhancing the resulting videos. Practical implications - This paper demonstrates a cost effective and resource efficient method of implementing a digital collection of three-dimensional objects that could be further improved through the use of more advanced video creation software. Originality/value - This paper offers insight into a new way of representing three-dimensional objects in a digital library. This information will be useful to digital librarians faced with resource and cost constraints who have collections of three-dimensional physical objects that would be of interest to their user community.
机译:目的-本文旨在描述俄克拉荷马大学图书馆实施的一个项目,以创建一个由三维科学对象组成的数字馆藏。设计/方法/方法-俄克拉荷马大学图书馆开发了以下方法来创建三维对象的数字集合。数码静态照片的每个对象创建的六个侧面。这些照片然后被用来制作视频,以强调对象每一侧最有趣的特征。然后使用图片立方体功能将这些视频导入到CONTENTdm中,以创建三维对象的数字表示形式。结果-发现此方法是一种以二维格式表示三维对象以包含在数字馆藏中的好方法。但是,遇到了一些限制。例如,对象的每一侧只能强调一个有趣的功能,而用于创建数字视频的软件虽然易于使用,但仅提供有限的功能来增强所得视频。实际意义-本文演示了实现三维对象数字集合的一种经济高效且资源高效的方法,该方法可以通过使用更先进的视频创建软件来进一步改进。创意/价值-本文提供了一种在数字图书馆中表示三维对象的新方法的见解。该信息对于面临资源和成本约束的数字图书馆员很有用,他们拥有其用户社区感兴趣的三维物理对象的集合。

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