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Physically-based method for real-time modelling of ship motion in irregular waves

机译:基于物理的不规则波船舶运动实时建模方法

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摘要

A physically-based computational model, which implements a variety of technologies to real-time simulation of the ocean surface dynamics and waves-body interaction, is proposed. The method uses data from experimental observation of the real ocean, stochastic description of irregular wind waves, inverse non-uniform fast Fourier transform mathematical tool, unstructured grid representation for changeable water surface and complex geometry of the floating object, reasonably full and accurate immersed rigid-body dynamics, fast and stable algorithms for solving the equations of motion. The integrated mathematical model combines the proven approaches, which are adapted and modified for stated goals. The developed approach does not impose restrictions on complexity of the immersed body configuration. The implemented algorithms allow to perform an interactive simulation on a desktop computer using high resolution surface meshes without loss of frame rate. Some examples are considered to demonstrate the abilities of the model to simulate the interaction of partially submerged body (rescue boat) with wind-generated irregular fluctuations of the water surface in the real-time mode.
机译:提出了一种基于物理的计算模型,该模型采用了多种技术来实时模拟海洋表面动力学和海浪相互作用。该方法使用的数据来自真实海洋的实验观测,不规则风浪的随机描述,逆非均匀快速傅里叶变换数学工具,可变结构的水面和浮动物体的复杂几何结构的非结构化网格表示,合理的完整且精确的沉浸刚性动力学,快速稳定的算法来求解运动方程。集成的数学模型结合了经过验证的方法,可以针对既定目标进行调整和修改。所开发的方法不对沉浸式车身构造的复杂性施加限制。所实现的算法允许使用高分辨率表面网格在台式计算机上执行交互式仿真,而不会降低帧速率。考虑了一些示例,以证明该模型在实时模式下模拟部分淹没的船体(救生艇)与风产生的水面不规则波动的相互作用的能力。

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