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Virtual workers and the global labour market ('Dynamics of virtual work' series)

机译:虚拟工人和全球劳动力市场(“虚拟工作动态”系列)

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This book is one in a series published through the auspices of an international, interdisciplinary research network investigating The Dynamics of Virtual Work and funded by the European Union: In this volume the discussion centres on examining what new forms of work and organising are emerging given the globalisation of the labour market and the virtualisation of work. The book is organised in three sections, however, the first section only consists of one chapter, a very helpful overview and introduction (Webster & Randle). The other two sections focus on Virtual Occupations, Work Processes and Preparation for the Virtual Labour Market and The Conditions and Experiences of Virtual Work. While the boundaries between these two sections seem more permeable than the demarcation suggests-in line with the chapter discussions of the nature of virtual work itself-we are treated to an analysis of a variety of different sites and experiences of virtuality across a range of national contexts: 1. We learn about the specific issues facing workers new to the labour market through Miiller's chapter on young persons' attraction to 'cool' occupational roles that express valued identity projects despite poor financial rewards and precarity; and through Michailidou & Kostala's work concerning young entrepreneurs' motivations in the creative industry; 2. Contributors share with us analyses of new kinds of digitally enabled occupations such as Holts & Surugui on the rise of on-line poker as an occupation; Kerr on the roles of community managers in the digital games industry; and Bengtsson on working in Second Life. Such 'new' kinds of occupation exploit individual's cultural capital (rather than formal qualifications), involve extensive impression management and new kinds of employment relationships; 3. We also learn how traditional occupations may be changing in the light of digital practices as Pfeiffer, Wiihr & Schiitt describe the tacit practices required to make standardisation workable; Pitts discusses the structural constraints on freelance creative work; and Surugiu explains the transformation of journalism to 'digital piecework' (182); 4. We discover the new kinds of work processes and workplace experiences associated with virtuality through Primorac's chapter on the precarity of creative labour; Sivunen on experiencing absence in virtual teams; and D'Cruz on the distinctive nature of cyberbullying.
机译:本书是在国际跨学科研究网络主持下出版的系列丛书之一,该网络研究了虚拟工作的动态,并由欧盟资助:在本卷中,讨论重点是研究在给定的条件下出现了哪些新的工作形式和组织形式。劳动力市场的全球化和工作的虚拟化。本书分为三部分,但是第一部分仅包含一个章节,这是非常有用的概述和介绍(Webster&Randle)。其他两个部分着重于虚拟职业,虚拟劳动力市场的工作流程和准备以及虚拟工作的条件和经验。虽然这两个部分之间的界限似乎比划界所建议的更通透-与有关虚拟作品本身性质的章节讨论相符-我们还是被视为分析了一系列全国范围内各种不同地点和虚拟体验的背景:1.我们通过米勒(Miiller)关于年轻人对“酷”的职业角色的吸引力一章了解了刚进入劳动力市场的工人所面临的具体问题,尽管经济奖励和职业不稳定,他们仍然表达着有价值的身份项目;通过Michailidou&Kostala的工作,研究年轻企业家在创意产业中的动机; 2.贡献者与我们分享对新型数字化职业的分析,例如在线扑克作为一种职业兴起的Holts&Surugui。 Kerr了解社区管理者在数字游戏行业中的作用;和Bengtsson在《第二人生》中工作。这种“新的”职业利用个人的文化资本(而不是正式的资格),涉及广泛的印象管理和新型的雇佣关系。 3.我们还了解了根据数字惯例,传统职业将如何发生变化,如Pfeiffer,Wiihr和Schiitt描述了使标准化可行所需的默认惯例;皮茨讨论了自由创作的结构性限制; Surugiu解释了新闻业向“数字计件工作”的转变(182); 4.我们通过Primorac关于创意劳动的不稳定性的章节发现了与虚拟化相关的新型工作流程和工作场所体验; Sivunen遇到虚拟团队缺席的情况;和D'Cruz谈网络欺凌的独特性。

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