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Toward a Conceptual Emulation Framework for the Preservation of Archaeological 3D Visualizations

机译:迈向保护考古3D可视化的概念仿真框架

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摘要

Through the Preservation of Complex Objects Symposia (POCOS), leading researchers and practitioners have managed to propose strategies for preserving digital art and computer games. The same is not true for the preservation of archaeological visualizations. This article therefore discusses the following question: "Can emulation be employed to effectively preserve obsolete computer visualizations from the Archaeology domain?" Guidelines and test results coming from this work would be of great benefit to the archaeological community, and would contribute knowledge to other research communities, specifically those interested in similar data types/3D visualizations.
机译:通过“保存复杂对象专题讨论会”(POCOS),领先的研究人员和从业人员设法提出了保存数字艺术和计算机游戏的策略。考古可视化的保存情况并非如此。因此,本文讨论了以下问题:“可以使用仿真来有效地保护考古领域中过时的计算机可视化吗?”这项工作产生的指导方针和测试结果将对考古界大有裨益,并将为其他研究界,尤其是对类似数据类型/ 3D可视化感兴趣的人,提供知识。

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