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Methodological questions in 'interactive film studies'

机译:“互动电影研究”中的方法论问题

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This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.
机译:本文着眼于互动电影现象。作为一种几乎完全消失的流派,主要是由于大量使用影片视频序列(称为“全动态视频”或FMV)(玩家/游戏玩家可以干预)而定义的,交互式电影院似乎留下了令人印象深刻的语料库。在这项研究中,我们提请注意该系列的重要历史遗产,我们称之为早期互动电影。除了电影的吸引力(显然导致了它的名字,甚至可能导致它的灭亡),我们的兴趣还在于其遍历遍历的维度,主要是我们所称的互动性和行动方式。

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