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On the economics of multicasting

机译:关于多播的经济学

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摘要

A supplier of multicast information services will often be faced with the following problem: Broadcasting to the whole customer base (including non-paying customers) is cheaper than multicasting only to the paying customers. However, broadcasting discourages potential customers from paying. The result is an economic game in which the supplier tries to maximize profit in the face of rational, but not omniscient, behavior by customers. In this work we build a model for such environments, which we believe is both reasonably realistic and amenable to mathematical analysis. The supplier's basic strategy is to broadcast every service for which the fraction of subscribed customers exceeds some threshold. The customers do not know the exact threshold value, however they can estimate the perceived probability of getting services for free. We then model the customers' behavior in such a game. From this model, coupled with some mild assumptions on the supplier's cost structure, we can find the optimal setting of the supplier's broadcast threshold. The solution necessarily depends on choosing functions which describe the customers' utility for the offered services; we study in detail several such choices. In all the examples we studied, our model predicts that the supplier's profits will be maximized if the supplier's broadcast threshold is set below 100%. The loss in revenue due to customers subscribing to fewer services is offset by the cost savings made possible by broadcasting the most popular services to all customers. We found our model to be fairly robust with respect to parameter choices. As such, we believe it can be of value to a supplier in devising a multicast/broadcast strategy, and that broadcasting when subscriptions are sufficiently high is likely to be the approach of choice in maximizing profits.
机译:多播信息服务的提供商通常会面临以下问题:向整个客户群(包括非付费客户)进行广播比仅向付费客户进行广播便宜。但是,广播不鼓励潜在的客户付款。结果是一场经济博弈,在这种博弈中,供应商面对客户的理性而不是无所不知的行为,试图使利润最大化。在这项工作中,我们为此类环境建立了一个模型,我们认为该模型既合理又现实,并且可以进行数学分析。供应商的基本策略是广播订购的客户比例超过一定阈值的每项服务。客户不知道确切的阈值,但是他们可以估计获得免费服务的感知概率。然后,我们在这种游戏中模拟客户的行为。通过该模型,再加上对供应商成本结构的一些温和假设,我们可以找到供应商广播阈值的最佳设置。解决方案必须取决于选择功能,这些功能描述客户对所提供服务的效用;我们将详细研究几种此类选择。在我们研究的所有示例中,我们的模型都预测,如果将供应商的广播阈值设置为低于100%,则供应商的利润将最大化。由于客户订购较少的服务而导致的收入损失被向所有客户广播最受欢迎的服务所节省的成本所抵消。我们发现我们的模型在参数选择方面相当强大。因此,我们认为这对于供应商设计组播/广播策略可能有价值,并且当订阅量足够高时进行广播可能是最大化利润的一种选择方法。

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