In recent years, virtual reality (VR), often called virtual environments (VE), has received an enormous amount of attention among training developers. Training developers are beginning to recognize the potential of VR as a flexible and effective training medium. A prime candidate for examining the effectiveness of VR systems is the training of officer of the deck (OOD) ship handling for the surfaced submarine. The virtual environmenttfor submarine OOD ship handling training (VESUB) project developed, demonstrated, and evaluated the training potential of a virtual reality-based system for OOD training. This article documents the effectiveness of the training provided by the VESUB trainer during the training effectiveness evaluation (TEE) of the VESUB technology demonstration.
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