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A Functional Approach to System Design of Submarines during the Early Phases

机译:潜艇早期系统设计的一种功能方法

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This paper introduces a new interactive approach for submarine design exploration in the early phases the SubParm model. This parametric model, used in the functions domain, facilitates an early and fast concept exploration of the design space in order to properly consider requirements and feasible options based on stated needs. The SubParm initial concept, the Play-Card, is a design description that includes a cost estimate with an overall form and a general arrangement of rooms. The Play-Card represents a valid and balanced design that can be used in an operational analysis model for system effectiveness calculations. These results are then used in the systems analysis process in search of best designs i.e., finding and designing a balanced set of initial requirements based on developed feasible Play-Cards i.e., initial concepts with their cost and system effect. The aim of the functional approach is to achieve a more rapid knowledge growth and to reduce errors early compared to classic ship design methods. This approach invites customer participation with fewer iteration cycles and better cost and performance predictions; this has generated higher customer satisfaction and acceptance.
机译:本文介绍了在SubParm模型早期阶段进行潜艇设计探索的一种新的交互式方法。在功能域中使用的此参数模型有助于对设计空间进行早期和快速的概念探索,以便根据既定需求正确考虑需求和可行方案。 SubParm最初的概念,即“纸牌”是一种设计说明,其中包括具有整体形式和房间总体布置的成本估算。纸牌代表了一种有效且平衡的设计,可以在运营分析模型中用于系统有效性计算。然后,将这些结果用于系统分析过程中,以搜索最佳设计,即基于已开发的可行Play-Card,即具有成本和系统效果的初始概念,找到并设计一组平衡的初始需求。与经典的船舶设计方法相比,功能方法的目的是实现更快的知识增长并尽早减少错误。这种方法以更少的迭代周期以及更好的成本和性能预测来吸引客户参与。这产生了更高的客户满意度和接受度。

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