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Minimizing Input-to-Output Latency in Virtual Environment

机译:最小化虚拟环境中的输入到输出延迟

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摘要

A method and apparatus were developed to minimize latency (time delay) in virtual environment (VE) and other discrete-time computer-based systems that require real-time display in response to sensor inputs. Latency in such systems is due to the sum of the finite time required for information processing and communication within and between sensors, software, and displays. Even though the latencies intrinsic to each individual hardware, software, and communication component can be minimized (or theoretically eliminated) by speeding up internal computation and transmission speeds, time delays due to the integration of the overall system will persist. These "integration" delays arise when data produced or processed by earlier components or stages in a system pathway sit idle, waiting to be accessed by subsequent components.
机译:开发了一种方法和装置,以最小化虚拟环境(VE)和其他离散时间基于计算机的系统中的延迟(时间延迟),这些系统需要实时显示以响应传感器输入。这种系统中的延迟是由于传感器,软件和显示器内部以及之间进行信息处理和通信所需的有限时间之和。即使可以通过加快内部计算和传输速度来最小化(或从理论上消除)每个硬件,软件和通信组件固有的延迟,但由于整个系统的集成而导致的时间延迟将持续存在。当系统路径中较早的组件或阶段生成或处理的数据处于空闲状态,等待后续组件访问时,就会出现这些“集成”延迟。

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    《NASA Tech Briefs》 |2009年第9期|56|共1页
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