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Analyzing the influence of virtuality on playful social interaction

机译:分析虚拟性对好玩的社交互动的影响

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Ambient intelligence technologies are making our daily life increasingly virtual, and the boundary between the real world and the virtual world is gradually disappearing. Computer games are often played on the Internet, which allows people to enjoy games with others, even when they are not at the same location. This paper analyzes the Trading Card Game (TCG), which has two versions. One version is played with paper-based cards, whereas the other is played on a computer. The computer-based TCG supports remote play and has a number of enhancements, such as providing special fictional effects on virtual cards. The two different versions are useful to analyze the influence of virtuality in making future social interaction more playful. First, we investigate potential pitfalls to introduce virtuality in TCG through the scenario-based analysis, which adopts a player's personality to exploit potential difficulties. For investigating further insights on the influence of virtuality in TCG, we analyze some experiments with Augmented Trading Card Game, where a real opponent player is replaced with a fictional player. Our findings from the analyses show that the feeling of realness is essential to make incorporated virtuality successful. Recently some games' concepts can be adopted in order to augment our real world. It is essential to investigate the influence of virtuality introduced with the games. The future social interaction will incorporate virtuality based on a variety of game-like features to make the interaction more playful. Therefore, the insights described in this paper will be useful to help the design of future playful social interaction.
机译:环境智能技术使我们的日常生活越来越虚拟化,现实世界与虚拟世界之间的界限正在逐渐消失。电脑游戏通常是在Internet上玩的,即使人们不在同一地点,人们也可以与他们一起玩游戏。本文分析了具有两个版本的交易卡游戏(TCG)。一个版本使用纸质卡,而另一个版本在计算机上播放。基于计算机的TCG支持远程播放,并具有许多增强功能,例如在虚拟卡上提供特殊的虚拟效果。这两个不同的版本可用于分析虚拟性的影响,以使未来的社交互动更加有趣。首先,我们通过基于场景的分析研究潜在的陷阱,以将虚拟性引入TCG中,该分析采用了玩家的个性来挖掘潜在的困难。为了研究关于虚拟性在TCG中的影响的更多见解,我们分析了增强交易纸牌游戏的一些实验,其中将真实的对手玩家替换为虚构的玩家。从分析中我们的发现表明,真实感对于使合并的虚拟化成功至关重要。最近,一些游戏的概念可以被采用,以扩大我们的现实世界。调查游戏引入的虚拟性的影响是至关重要的。未来的社交互动将基于各种类似于游戏的功能整合虚拟性,以使互动更加有趣。因此,本文描述的见解将有助于设计未来的娱乐性社交互动。

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