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Game theoretic bandwidth procurement mechanisms in live P2P streaming systems

机译:实时P2P流媒体系统中的博弈论带宽获取机制

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With the dramatic growth of Internet video streaming applications, resource provisioning for video streaming systems to satisfy their upload bandwidth deficit is a challenging task. The design of incentive mechanisms for taking advantage of unused upload capability of helper peers is proven to be a viable, cost-effective solution for this problem. The existing incentive mechanisms for video streaming systems do not consider the hierarchical nature of helper-server interactions, the limited budget of server to procure the needed bandwidth, and limited information of helpers about the other parties in the system. To address these issues, we designed cooperation mechanisms for two different cases: in the full-information case where the server has the full control over the amount of payments to each helper, a Stackelberg helping game is formulated in which the server as leader determines the amount of payment for each helper and then, helpers as followers decide on their amount of contributed bandwidth accordingly. We characterize the Stackelberg Equilibrium (SE) point of game in which the server shares the benefits of bandwidth sharing with the helpers through a market mechanism. In the partial information case where the helpers' cost and utility functions are private and unknown to the server, we propose a budget-limited reverse auction in which the helpers, in contrast to the former case, announce the lowest price at which they are willing to sell their upload bandwidth first and the server then selects a subset of the helpers and pays them proportional to their contributions. The results of extensive simulations reveal that the mechanisms are truthful and result in lower server workload and higher peers' streaming rate and delivery ratio.
机译:随着Internet视频流应用程序的急剧增长,为视频流系统提供资源以满足其上载带宽不足的需求是一项艰巨的任务。事实证明,设计激励机制以利用助手对等端未使用的上传功能是解决此问题的可行且具有成本效益的解决方案。用于视频流系统的现有激励机制没有考虑助手-服务器交互的分层性质,获取所需带宽的服务器预算有限以及助手关于系统其他方的信息有限。为了解决这些问题,我们针对两种不同的情况设计了合作机制:在全信息情况下,服务器完全控制对每个助手的付款金额,因此制定了Stackelberg帮助游戏,其中由服务器作为领导者确定每个帮助者的付款金额,然后,作为跟随者的帮助者相应地决定其贡献带宽的数量。我们描述了Stackelberg平衡(SE)游戏的特点,其中服务器通过市场机制与助手共享带宽共享的好处。在助手的成本和实用程序功能是私有的且服务器未知的部分信息情况下,我们建议进行预算有限的反向拍卖,在这种情况下,助手将与前者相反,宣布他们愿意的最低价格首先出售他们的上传带宽,然后服务器选择一个助手的子集,并按其贡献的比例进行支付。大量仿真的结果表明,这种机制是真实的,并且可以降低服务器的工作量,并提高对等方的流传输率和交付率。

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