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ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities

机译:ALVIC-NG:用于大型多人在线游戏和社区的状态管理和身临其境的通信

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摘要

ALVIC-NG is an architecture for networked games based on the classic client/server paradigm. While peer-to-peer and hybrid systems have been extensively researched, the client/server approach provides many advantages that are beneficial or even required from a content, application and service provider's point-of-view. ALVIC-NG consists of an extendable framework which allows for dynamic allocation of server capacity, combined with facilities for player activity management and moderation. This is achieved by introducing an intermediate layer of proxy servers in the architecture to intelligently channel the messages flow. Additionally, ALVIC-NG provides a means for immersive communication by enabling real-time voice chat between participants through an off-the-shelf conferencing system that is closely coupled to the state management facilities and spatial subdivision scheme. Besides a theoretical discussion, we also provide insight into the design of the simulation setup through which we are able to provide actual figures that demonstrate the viability ofrnthe proposed solution.
机译:ALVIC-NG是基于经典客户端/服务器范例的网络游戏架构。虽然对等和混合系统已经得到了广泛的研究,但是从内容,应用程序和服务提供商的角度来看,客户机/服务器方法提供了许多有益甚至是什至要求的优点。 ALVIC-NG包含一个可扩展的框架,该框架允许动态分配服务器容量,并结合播放器活动管理和调节功能。这是通过在体系结构中引入代理服务器的中间层来智能地引导消息流来实现的。另外,ALVIC-NG通过与状态管理设施和空间细分方案紧密耦合的现成会议系统实现参与者之间的实时语音聊天,从而提供了一种身临其境的通信方式。除了理论上的讨论外,我们还提供了对仿真设置设计的深刻见解,通过这些仿真设置,我们能够提供实际数字,以证明所提出解决方案的可行性。

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