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All-layer search algorithm using mean inequality and improved checkerboard partial distortion search for fast motion estimation

机译:利用均值不等式和改进的棋盘部分失真搜索进行快速运动估计的全层搜索算法

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Block-matching motion estimation algorithm is used in many video compression coding systems because it could greatly reduce the temporal redundancy between the consequent video sequences. In this paper, an all-layer search algorithm using mean inequality and improved checkerboard partial distortion search scheme for fast block-matching motion estimation is proposed. A layer in the proposed method refers to a processed image which is derived from the reference frame or the adjacent lower layer. Firstly, the proposed algorithm constructs all layers from the reference frame or the adjacent lower layer by summing up all pixels over a sub-block. Then, a new mean inequality elimination method is introduced to reject a lot of unnecessary candidate search points on the top layers before calculating the real block matching distortion. Finally, the proposed algorithm utilizes an improved checkerboard partial distortion search scheme in the process of the real block distortion calculation on the following layers to further reduce the amount of computation. Experimental results show that the proposed algorithm can effectively reduce the computational complexity of motion estimation meanwhile guarantee the matching quality compared to other motion estimation algorithms. Compared to the full search algorithm, the proposed algorithm can reduce 97.30 % computational complexity with a negligible degradation of the peak signal to noise ratio (PSNR). Compared to the diamond search algorithm, directional gradient descent search algorithm, partial distortion search algorithm, transform-domain successive elimination algorithm and two-layer motion estimation algorithm, the proposed algorithm can also save 63.56 %, 52.73 %, 92.87 %, 85.77 % and 33.96 % computational complexity, respectively.
机译:块匹配运动估计算法在许多视频压缩编码系统中使用,因为它可以大大减少随后的视频序列之间的时间冗余。提出了一种基于均值不等式的全层搜索算法,并提出了一种改进的棋盘局部失真搜索方案,用于快速块匹配运动估计。所提出的方法中的层是指从参考帧或相邻的下层获得的处理后的图像。首先,所提出的算法通过对子块上的所有像素求和来构造参考帧或相邻下层的所有层。然后,引入了一种新的均值不等式消除方法,以在计算实际块匹配失真之前拒绝顶层上的许多不必要的候选搜索点。最后,该算法在下一层的真实块失真计算过程中采用了一种改进的棋盘格局部失真搜索方案,以进一步减少计算量。实验结果表明,与其他运动估计算法相比,该算法可以有效降低运动估计的计算复杂度,同时保证匹配质量。与完全搜索算法相比,该算法可以减少97.30%的计算复杂度,并且峰值信噪比(PSNR)的下降可忽略不计。与菱形搜索算法,方向梯度下降搜索算法,部分失真搜索算法,变换域逐次消除算法和两层运动估计算法相比,该算法还可以节省63.56%,52.73%,92.87%,85.77%和计算复杂度分别为33.96%。

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