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Supporting the consumption and co-authoring of locative media experiences for a rural village community: design and field trial evaluation of the SHARC2.0 framework

机译:支持乡村社区的定位媒体体验的消费和共同创作:SHARC2.0框架的设计和现场试用评估

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Locative Media Experiences (LMEs) have significant potential in enabling visitors to engage with the places that they visit through an appreciation of local history. For example, a visitor to Berlin that is exploring remnants of the Berlin Wall may be encouraged to appreciate (or in part experience) the falling of the Berlin wall by consuming multimedia directly related to her current location such as listening to audio recordings of the assembled crowds on 10th November 1989. However, despite the growing popularity of enabling technologies (such as GPS-equipped smart phones and tablets), the availability of tools that support the authoring of LMEs is limited. In addition, mobile apps that support the consumption of LMEs typically adopt an approach that precludes users from being able to respond with their own multimedia contributions. In this article we describe the design and evaluation of the SHARC2.0 framework that has been developed as part of our long-term and participatory engagement with the rural village of Wray in the north of England. Wray has very limited cellular data coverage which has placed a requirement on the framework and associated tools to operate without reliance on network connectivity. A field study is presented which featured a LME relating to Wray's local history and which contained multimedia content contributed by members of the community including historic photos (taken from an existing 'Digital Noticeboard' system), audio-clips (from a local historian and village residents) and video (contributed during a design workshop). The novelty of our approach relates to the ability of multiple authors to contribute to a LME in-situ, and the utilisation of personal cloud storage for storing the contents associated with a multi-authored LME.
机译:本地媒体体验(LME)具有极大的潜力,可以使游客通过欣赏当地历史来与他们参观的地方互动。例如,可以鼓励来柏林的游客探索柏林墙的残留物,方法是通过消费与柏林当前所在位置直接相关的多媒体信息(例如听集会的录音)来欣赏(或部分体验)柏林墙的倒塌在1989年11月10日上映。尽管启用技术(例如配备GPS的智能手机和平板电脑)越来越受欢迎,但支持LME创作的工具的可用性仍然有限。此外,支持LME消费的移动应用通常采用一种方法,使用户无法使用自己的多媒体内容做出响应。在本文中,我们描述了SHARC2.0框架的设计和评估,该框架是我们与英格兰北部乡村Wray长期长期参与的一部分。 Wray的蜂窝数据覆盖范围非常有限,这对框架和相关工具提出了要求,使其无需依赖网络连接即可运行。提出了一项现场研究,该研究以LME与Wray的当地历史有关为特色,并且包含社区成员提供的多媒体内容,包括历史照片(来自现有的“ Digital Noticeboard”系统),音频片段(来自本地历史学家和村庄)居民)和视频(在设计研讨会期间提供)。我们方法的新颖性涉及多位作者就地为LME做出贡献的能力,以及利用个人云存储来存储与多作者LME相关的内容。

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