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Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games

机译:将虚拟环境嵌入物理世界:难忘和共同存在在普及的基于位置的游戏中

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摘要

Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unexplored in the context of pervasive gameplay. We conducted two field trials using a pervasive live action role playing game to study the effect moving between the virtual and the physical has on co-presence and memorability. Although differences in co-presence during gameplay were small, they highlight the subtleties in the social structuring of pervasive gameplay. Spatial similarity between the physical and virtual environments made the 3D virtual environments more memorable. We identify two important issues to consider in embedding virtual environments into pervasive games: structuring of social interactions and the spatial realism of the VEs.
机译:现实的3D虚拟环境,如现有城市模型,有可能在普遍的游戏中用作物理和虚拟之间的通道。在普及游戏的背景下,这两个现实之间的平滑注意力和转换在很大程度上是未开发的。我们使用普遍存在的实时动作角色演奏游戏进行两次实地试验,以研究虚拟和物理在共同存在和令人难忘之间移动的效果。虽然游戏过程中共同存在的差异很小,但它们突出了普及游戏的社会结构中的微妙之处。物理和虚拟环境之间的空间相似性使得3D虚拟环境更加令人难忘。我们确定在将虚拟环境嵌入到普遍的游戏中考虑的两个重要问题:社会互动的构建以及VES的空间现实主义。

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