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A novel deep residual network-based incomplete information competition strategy for four-players Mahjong games

机译:一种新颖的基于深度残差网络的四人麻将游戏不完全信息竞争策略

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摘要

The game theory is widely acknowledged to benefit a lot from recent advances in deep learning, and intelligent competition strategies have been proposed for both complete information games and incomplete information games in recent years. In this paper, the four-players Chinese Mahjong game, which is a typical incomplete information game, is emphasized, a low-level semantic pseudo image generated based on game related prior knowledge and a novel deep residual network-based competition strategy are introduced to play the Chines Mahjong game. Technically, the deep learning within this new competition strategy is realized by a series of "GoBlock", which is a new deep learning model structure introduced in this paper. Also, the "GoBlock" is further made up of several "Inception+" sub-structures, which is novel as well. Comprehensive experiments are conducted to reveal the superiority of this new competition strategy. A great number of the Chinese Mahjong game data have been collected from an online Chinese Mahjong company to construct the dataset in this study, and the newly proposed competition strategy has been compared with several shallow learning-based methods as well as deep learning-based methods. Both qualitative and quantitative analysis have been conducted based on outcomes obtained by all compared methods, and the superiority of the new competition strategy over others are suggested. Furthermore, an interesting competition among the new AI competition strategy and three real senior players are also introduced in this paper. The effectiveness and efficiency of the new competition strategy over real senior human players are also revealed by quantitative analysis based on four measures, from the statistical point of view. It is also necessary to point out that, this work is the first attempt to tackle the Mahjong game, which is a typical incomplete information game, from the deep learning perspective.
机译:博弈论从深度学习的最新进展中受益匪浅,近年来,针对完全信息游戏和不完全信息游戏提出了智能竞争策略。本文着重介绍了典型的不完全信息游戏四人麻将游戏,介绍了基于与游戏相关的先验知识生成的低级语义伪图像以及一种新颖的基于深度残差网络的竞争策略。玩中国麻将游戏。从技术上讲,这种新竞​​争策略中的深度学习是通过一系列“ GoBlock”实现的,这是本文介绍的一种新的深度学习模型结构。而且,“ GoBlock”还由几个“ Inception +”子结构组成,这也是新颖的。进行了全面的实验以揭示这种新竞争策略的优越性。本研究从在线中国麻将公司收集了大量的中国麻将游戏数据以构建数据集,并将新提出的竞争策略与几种基于浅层学习的方法以及基于深度学习的方法进行了比较。根据所有比较方法获得的结果进行了定性和定量分析,并提出了新竞争策略优于其他竞争策略的建议。此外,本文还介绍了新的AI竞争策略与三名真正的高级玩家之间的有趣竞争。从统计学的角度,通过基于四种方法的定量分析,还揭示了新竞争策略对真正的高级人类玩家的有效性和效率。还必须指出,这项工作是从深度学习的角度解决麻将游戏(这是一种典型的不完全信息游戏)的首次尝试。

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