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The impact of drowsiness on in-vehicle human-machine interaction with head-up and head-down displays

机译:睡意对车载人机交互系统的影响

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摘要

Various studies show that drowsiness reduces driver alertness and can significantly affect driver performance. In this paper, we investigate the effect of drowsiness on the interaction with the in-vehicle infotainment system (IVIS) while driving. The motivation was to investigate whether a specific type of user interface can provide better performance and lower distraction when the driver is drowsy. The users were asked to navigate a vehicle in a driving simulator and simultaneously perform a set of tasks of varying complexity first when they were rested and alert and then when they were drowsy, after 7 h without sleep. A hierarchical, list-based menu was presented using a stereoscopic head-up display (HUD) and a head-down display (HDD). Based on the results, no general and statistically significant connection was found between drowsiness and driving performance. Surprisingly, the secondary task performance was even better when participants were drowsy, which was evident from the faster task completion times. This could be attributed to extra efforts invested in executing tasks as a result of the participants being aware of their drowsiness. However, when comparing the participants' performance using HUD and HDD displays, the results showed that using HUD introduces less mental fatigue than using HDD but only in rested and alert condition. No significant difference between the displays was found in the drowsy state.
机译:各种研究表明,嗜睡会降低驾驶员的警觉性,并会严重影响驾驶员的表现。在本文中,我们研究了睡意对驾驶时与车载信息娱乐系统(IVIS)交互的影响。目的是研究驾驶员昏昏欲睡时,特定类型的用户界面是否可以提供更好的性能并减少干扰。要求用户在驾驶模拟器中驾驶车辆,并同时执行一系列复杂程度各异的任务,首先是在休息和警觉后昏昏欲睡,然后在7个小时不睡觉的情况下。使用立体平视显示器(HUD)和平视显示器(HDD)呈现了基于列表的分层菜单。根据结果​​,在睡意和驾驶性能之间没有发现一般的和统计上显着的联系。令人惊讶的是,当参与者昏昏欲睡时,次要任务的表现甚至更好,这可以从更快的任务完成时间中看出。这可能是由于参与者意识到自己的困倦而在执行任务上投入了额外的精力。但是,当比较使用HUD和HDD显示器的参与者的表现时,结果显示,使用HUD的精神疲劳程度比使用HDD的精神疲劳程度小,但仅在休息和警觉的情况下。在昏昏欲睡的状态下,显示之间没有显着差异。

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