首页> 外文期刊>Multimedia Systems >Perception-based lossy haptic compression considerations for velocity-based interactions
【24h】

Perception-based lossy haptic compression considerations for velocity-based interactions

机译:基于速度的交互的基于感知的有损触觉压缩注意事项

获取原文
获取原文并翻译 | 示例
       

摘要

The ability of technology to transmit multi-media is very dependent on compression techniques. In particular, lossy compression has been used in image compression (jpeg), audio compression (mp3) and video compression (mpg) to allow the transmission of audio and video over broadband network connections. Recently, the sense of touch, or haptics, is becoming more important, with its addition in computer games or in cruder applications such as vibrations in a cell phone. As haptic technology improves, the ability to transmit compressed force sensations becomes more critical. Most lossy audio and visual compression techniques rely on the lack of sensitivity in humans to pick up detailed information in certain scenarios. Similarly, limitations in the sensitivity of human touch could be exploited to create haptic models with much less detail and thus requiring smaller bandwidth. The focus of this paper is on the force thresholds of the human haptic system that can be used in a psychophysically motivated lossy haptic (force) compression technique. Most of the research in this field has measured the just noticeable difference (JND) of the human haptic system with a human user in static interaction with a stationary rigid object. In this paper, our focus involves cases where the human user or the object are in relative motion. An example of such an application would be the haptic rendering of the user's hand in contact with of a high-viscous material or interacting with a highly deformable object. Thus, an approach is presented to measure the force threshold based on the velocity of the user's hand motion. Two experiments are conducted to detect the absolute force threshold (AFT) of the human haptic system using methodologies from the field of psychophysics. The AFTs are detected for three different ranges of velocity of the user's hand motion. This study implies that, when a user's hand is in motion, fewer haptic details are required to be stored, calculated or transmitted. Finally, the implications of this study on a more complete future study will be discussed.
机译:技术传输多媒体的能力非常依赖于压缩技术。特别是,有损压缩已用于图像压缩(jpeg),音频压缩(mp3)和视频压缩(mpg)中,以允许通过宽带网络连接传输音频和视频。近来,触觉或触觉变得越来越重要,在计算机游戏中或在诸如手机振动之类的更原始的应用中增加了触觉。随着触觉技术的改进,传递压缩力感的能力变得越来越重要。大多数有损音频和视频压缩技术都依赖于人类在某些情况下缺乏敏感度来获取详细信息。类似地,可以利用人类触摸灵敏度的限制来创建细节要少得多的触觉模型,从而需要较小的带宽。本文的重点是人类触觉系统的力阈值,该阈值可用于基于心理动机的有损触觉(力)压缩技术。该领域中的大多数研究已经测量了人类触觉系统与人类用户在与静止的刚性物体进行静态交互时的显着差异(JND)。在本文中,我们的重点涉及人类用户或物体相对运动的情况。此类应用程序的一个示例是与高粘性材料接触或与高度变形的对象进行交互的用户手的触觉渲染。因此,提出了一种基于用户的手部运动的速度来测量力阈值的方法。使用心理物理学领域的方法,进行了两个实验来检测人体触觉系统的绝对力阈值(AFT)。针对用户手部运动的三个不同速度范围检测AFT。该研究表明,当用户的手运动时,需要存储,计算或传输的触觉细节更少。最后,将讨论本研究对更完整的未来研究的意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号