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The Ex-Gaussian distribution as a model of first-person shooter game traffic

机译:前高斯分布作为第一人称射击游戏流量的模型

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In much of the literature the extreme distribution has been used to model first-person shooter (FPS) game packet length distributions. In this paper we show that a skewed mixture distribution, the Ex-Gaussian, is also suitable for modelling the packet payload lengths for two-player games of seven popular FPS games in the server-to-client direction. Also there is a plausible physical justification for the choice of a mixture distribution as a suitable model. The Ex-Gaussian distribution has properties that can be exploited to synthesise the server-to-client packet payload length distributions for larger numbers of players using measurements taken from game trials with a small number of players. We have also outlined a computationally simple technique that can be used to synthesise FPS game server-to-client packet payload length distributions for N-players from measurements from two-player games. This technique is useful for building realistic traffic models for FPS game traffic that can be used in simulation studies.
机译:在许多文献中,极端分布已用于对第一人称射击游戏(FPS)游戏包长度分布进行建模。在本文中,我们证明了偏高的混合分布Ex-Gaussian也适用于在服务器到客户端的方向上对七个流行的FPS游戏的两人游戏的数据包有效载荷长度进行建模。对于选择混合物分布作为合适的模型,也存在合理的物理依据。 Ex-Gaussian分布具有一些属性,可以利用对少量玩家进行的游戏试验得出的测量结果,为大量玩家合成服务器到客户端数据包有效载荷长度分布。我们还概述了一种计算简单的技术,该技术可用于根据两人游戏的测量结果为N人合成FPS游戏服务器到客户端数据包有效载荷长度分布。此技术对于为FPS游戏流量建立可用于仿真研究的现实流量模型很有用。

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