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Fast Motion Estimation on Graphics Hardware for H.264 Video Encoding

机译:用于H.264视频编码的图形硬件上的快速运动估计

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摘要

The video coding standard H.264 supports video compression with a higher coding efficiency than previous standards. However, this comes at the expense of an increased encoding complexity, in particular for motion estimation which becomes a very time consuming task even for today's central processing units (CPU). On the other hand, modern graphics hardware includes a powerful graphics processing unit (GPU) whose computing power remains idle most of the time. In this paper, we present a GPU based approach to motion estimation for the purpose of H.264 video encoding. A small diamond search is adapted to the programming model of modern GPUs to exploit their available parallel computing power and memory bandwidth. Experimental results demonstrate a significant reduction of computation time and a competitive encoding quality compared to a CPU UMHexagonS implementation while enabling the CPU to process other encoding tasks in parallel.
机译:视频编码标准H.264支持比以前的标准更高的编码效率的视频压缩。但是,这是以增加编码复杂性为代价的,特别是对于运动估计而言,即使对于当今的中央处理器(CPU),这也成为非常耗时的任务。另一方面,现代图形硬件包括功能强大的图形处理单元(GPU),其计算能力大部分时间保持空闲状态。在本文中,出于H.264视频编码的目的,我们提出了一种基于GPU的运动估计方法。小型菱形搜索适用于现代GPU的编程模型,以利用其可用的并行计算能力和内存带宽。实验结果表明,与CPU UMHexagonS实施相比,计算时间显着减少,并且具有竞争性的编码质量,同时使CPU能够并行处理其他编码任务。

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