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首页> 外文期刊>Multimedia, IEEE Transactions on >Efficient Audio Rendering Using Angular Region-Wise Source Enhancement for 360$^{circ }$Video
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Efficient Audio Rendering Using Angular Region-Wise Source Enhancement for 360$^{circ }$Video

机译:针对360 $ ^ { circ} $ 视频使用角度区域明智源增强功能的高效音频渲染

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摘要

In virtual reality, 360° video services provided through head-mounted displays or smartphones are widely available. Among these, some state-of-the-art devices are able to render varying auditory location of an object perceived by the user when the visual location of the object in the video moves along with the change of the user's looking direction. Nevertheless, an acoustic immersion technology that generates binaural sound to maintain a good match between the auditory and visual localization of an object in 360° video has not been studied sufficiently. This study focuses on an approach that synthesizes semibinaural sound being composed of virtual sources located in each angular region and the representative head related transfer functions of each angular region. To minimize the calculation cost on audio rendering and to reduce latency in downloading data from servers, the number of angular regions should be reduced while maintaining a good match between the auditory and visual localization of an object. In this paper, we investigate the minimum number of angular regions at which it is possible to maintain a good match by conducting subjective tests using a 360° video viewing system composed of virtual images and sound sources. From the subjective tests, it was confirmed that the acoustic field should be divided into more than six equispaced angular regions so as to achieve natural auditory localization that matches an object's location in 360° video.
机译:在虚拟现实中,通过头戴式显示器或智能手机提供的360°视频服务已广泛可用。其中,一些先进的设备能够在视频中对象的视觉位置随用户观看方向的变化而移动时,呈现用户感知的对象的不同听觉位置。然而,尚未充分研究产生双耳声音以保持对象在360°视频中的听觉和视觉定位之间的良好匹配的声浸技术。这项研究的重点是一种合成半双耳声音的方法,该声音由位于每个角度区域的虚拟声源和每个角度区域的代表头相关的传递函数组成。为了最大程度地减少音频渲染的计算成本并减少从服务器下载数据的等待时间,应减少角度区域的数量,同时保持对象的听觉和视觉定位之间的良好匹配。在本文中,我们通过使用由虚拟图像和声源组成的360°视频观看系统进行主观测试,研究了可以保持良好匹配的最小角度区域。从主观测试中,可以确定应将声场划分为六个以上等距的角度区域,以实现与360°视频中的对象位置相匹配的自然听觉定位。

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