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Deploying Wide Color Gamut and High Dynamic Range in HD and UHD

机译:在高清和超高清中部署宽色域和高动态范围

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This is an extended version of the paper with the same title that has been presented at IBC 2014.Twenty years ago, Poynton presented a paper at IBC 1994 entitled “Wide gamut device-independent color image interchange.” The CCIR 709 standard had just been adopted (in 1990), and, by 1994, sRGB deployment in desktop computing was well under way. That paper anticipated commercial interest in exchange for wide-gamut imagery. As it turned out, wide gamut was not imminent: We’ve had 20 years of very stable color encoding for video in the form of BT.709 for HD (augmented recently by BT.1886, which finally standardizes gamma), and the 709-derivative sRGB that remains ubiquitous in the computer domain. Now, however, dramatic changes are under way. Wide color gamut (WCG), enabled mainly by RGB LED backlights for liquid crystal display (LCD) displays, has already seen initial deployment in consumer television. High dynamic range (HDR) cameras are commercially available; and HDR displays, mainly enabled by spatially modulated LED backlights, are on the verge of commercialization. Many industry experts agree that consumers will experience WCG and HDR as more significant than increasing spatial resolution from HD (“2K”) to “4K.” This paper revisits the topic of the 1994 paper, but now with some urgency, to address the question: How should wide color gamut and high dynamic range video imagery be encoded? The main conclusion is that the Y’CBCR technique and its variants are perfectly adequate for moderate dynamic range, but yield less than optimum performance when combined with HDR. New encoding techniques are needed. We conclude that: ▪A new high dynamic range opto-electronic conversion function (HDR OECF) (perceptual quantizer) should replace the conventional gamma function to enable HDR. ▪HDR should be encoded with at least 10 bits per component, to suppress “banding.” 10 bits Yȁ- ;CC 4:2:0 is at this moment the accepted standard for encoding HDR, and Philips will support the developments deriving from that choice. ▪Going to 12 bits Y”CC 4:2:0 will bring too little perceived improvement on natural content; further improvement must come from other changes. ▪CC (chroma) subsampling performs worse in combination with the HDR OECF; we propose encoding and decoding constant luminance, with modified u'v' chromaticity components instead of CC. ▪Therefore, for the future, we propose going to 10 bits Y”u”v” 4:2:0.
机译:这是该论文的扩展版本,具有与IBC 2014相同的标题。二十年前,Poynton在IBC 1994上发表了一篇论文,标题为“与色域​​独立于设备的彩色图像交换”。 CCIR 709标准刚刚被采用(在1990年),到1994年,sRGB在桌面计算中的部署正在顺利进行。该论文预期将以商业利益交换宽色域图像。事实证明,宽色域并不是迫在眉睫:我们已经有20年非常稳定的视频彩色编码了,格式为BT.709 for HD(最近由BT.1886增强,它最终对伽玛进行了标准化),以及709派生的sRGB在计算机领域中无处不在。但是现在,正在发生巨大的变化。宽色域(WCG)主要由用于液晶显示器(LCD)的RGB LED背光实现,已经在消费电视中得到了初步部署。高动态范围(HDR)相机在市场上有售; HDR显示器(主要由空间调制的LED背光照明实现)正处于商业化的边缘。许多行业专家一致认为,与将空间分辨率从HD(“ 2K”)提高到“ 4K”相比,消费者将体验WCG和HDR更为重要。本文重新讨论了1994年论文的主题,但现在迫切需要解决以下问题:应如何编码宽色域和高动态范围的视频图像?主要结论是,Y’CBCR技术及其变体完全适合中等动态范围,但与HDR结合使用时,效果却不如最佳。需要新的编码技术。我们得出以下结论:▪一种新的高动态范围光电转换功能(HDR OECF)(感知量化器)应替代传统的伽马功能以启用HDR。 ▪HDR每个组件至少应编码10位,以抑制“条带化”。目前10位Yȁ-; CC 4:2:0是公认的HDR编码标准,飞利浦将支持从该选择中获得的发展。 ▪转到12位Y” CC 4:2:0不会对自然内容带来太多可察觉的改善;进一步的改进必须来自其他变化。 ▪CC(色度)二次采样与HDR OECF结合使用时效果更差;我们建议使用修改的u'v'色度分量而不是CC来编码和解码恒定亮度。 ▪因此,为了将来,我们建议使用10位Y” u” v” 4:2:0。

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