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Social-Aware Video Multicast Based on Device-to-Device Communications

机译:基于设备间通信的社交视频多播

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摘要

To meet the explosive demand on delivering high-definition video steams over cellular networks, we design a cial-aware video multi (SoCast) system leveraging device-to-device (D2D) communications. One salient feature of SoCast is to stimulate effective cooperation among mobile users (clients), by making use of two types of important social ties, i.e., social trust and social reciprocity. By using SoCast, clients form groups to obtain missing packets from other clients and restore incomplete video frames, according to the unique video encoding structure. In return, the user perception of the mobile video quality can be substantially improved. Specifically, we first cast the problem of social ties based group formation among clients for cooperative video multicast as a coalitional game, and then devise a distributed algorithm to obtain the core solution (group formation) for the formulated coalitional game. Further, a resource allocation scheme is proposed for the base station to handle D2D radio resource requests from client groups. Extensive numerical studies using real video traces corroborate the significant gain using SoCast.
机译:为了满足通过蜂窝网络提供高清视频流的爆炸性需求,我们设计了利用设备到设备(D2D)通信的可感知社交的视频多(SoCast)系统。 SoCast的一个显着特征是,通过利用两种重要的社会纽带,即社会信任和社会互惠,来激发移动用户(客户)之间的有效合作。通过使用SoCast,客户端可以按照独特的视频编码结构,分组以从其他客户端获取丢失的数据包并还原不完整的视频帧。作为回报,可以大大改善用户对移动视频质量的感知。具体来说,我们首先将客户之间基于社会纽带的群体形成问题用于协作视频多播作为联盟游戏,然后设计一种分布式算法来获得制定的联盟游戏的核心解决方案(群体形成)。此外,提出了一种资源分配方案,用于基站处理来自客户端组的D2D无线电资源请求。使用真实视频轨迹进行的大量数值研究证实了使用SoCast的显着收益。

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