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The concept of strong and weak virtual reality

机译:强弱虚拟现实的概念

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We approach the virtual reality phenomenon by studying its relationship to set theory. This approach offers a characterization of virtual reality in set theoretic terms, and we investigate the case where this is done using the wellfoundedness property. Our hypothesis is that non-wellfounded sets (so-called hypersets) give rise to a different quality of virtual reality than do familiar wellfounded sets. To elaborate this hypothesis, we describe virtual reality through Sommerhoff s categories of first- and second-order self-awareness; both categories are introduced as necessary conditions for consciousness in terms of higher cognitive functions. We then propose a representation of first- and second-order self-awareness through sets, and assume that these sets, which we call events, originally form a collection of wellfounded sets. Strong virtual reality characterizes virtual reality environments which have the limited capacity to create only events associated with wellfounded sets. In contrast, the logically weaker and more general concept of weak virtual reality characterizes collections of virtual reality mediated events altogether forming an entirety larger than any collection of wellfounded sets. By giving reference to Aczel's hyperset theory we indicate that this definition is not empty because hypersets encompass wellfounded sets already. Moreover, we argue that weak virtual reality could be realized in human history through continued progress in computer technology. Finally, within a more general framework, we use Baltag's structural theory of sets (STS) to show that within this hyperset theory Sommerhoff's first- and second-order self-awareness as well as both concepts of virtual reality admit a consistent mathematical representation. To illustrate our ideas, several examples and heuristic arguments are discussed.
机译:我们通过研究虚拟现实现象与理论的关系来处理虚拟现实现象。这种方法以设定的理论术语对虚拟现实进行了描述,我们研究了使用有根据的属性完成虚拟现实的情况。我们的假设是,无基础的集合(所谓的超集)与熟悉的有基础的集合相比,会产生不同的虚拟现实质量。为了阐明这一假设,我们通过Sommerhoff的一阶和二阶自我意识类别来描述虚拟现实。这两类都是从更高的认知功能出发作为意识的必要条件。然后,我们通过集合提出一阶和二阶自我意识的表示,并假设这些集合(我们称为事件)最初形成了有充分根据的集合。强大的虚拟现实是虚拟现实环境的特征,这些虚拟现实环境仅具有创建与良好集合相关的事件的能力。相比之下,虚拟现实的逻辑上较弱的逻辑和更笼统的概念表征了虚拟现实介导的事件的集合,其形成的整体比任何有充分依据的集合都大。通过参考Aczel的超集理论,我们指出此定义不是空的,因为超集已经包含了有充分根据的集。此外,我们认为,通过计算机技术的不断进步,弱虚拟现实可以在人类历史上实现。最后,在一个更通用的框架内,我们使用Baltag的集结构理论(STS)来证明,在超集理论中,Sommerhoff的一阶和二阶自我意识以及虚拟现实的两个概念都可以接受一致的数学表示。为了说明我们的想法,讨论了一些示例和启发式论证。

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