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首页> 外文期刊>MS&T:Military Simulation & Training Magazine >Has the Military Been Building the Metaverse?
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Has the Military Been Building the Metaverse?

机译:军队是否一直在建造成权?

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摘要

Towards the end of the 20th century as interactive3D virtual worlds and connectivity of computersadvanced, many science fiction writers and filmmakersenvisaged a future where the real and virtual worlds wouldcome together and sometimes be indistinguishable. In Ender'sGame (1985) the protagonist thought they were in a simulationwhilst they were actually in combat, and in the Matrix (1999)the majority of humans were unaware they were in a simulation.A term that has generally come to define such convergenceis the “metaverse” first coined by Neal Stephenson in his 1992science fiction novel Snow Crash. In the novel, humans spendtheir time in a “computer-generated universe that their computersdraw on their goggles and pump into their earphones... animaginary place known as the Metaverse”. The attributes of thedigital avatars controlled by the humans were based on theirsocial economic status and wealth, an extension of the physicalworld in digital format. In a recent interview the author told theEconomist, “I was just trying to imagine what a popular mediumwould look like centered on the use of 3D graphics technologyand the metaverse was my best guess as to what something likethat might look like.”
机译:在20世纪末互动3D虚拟世界和计算机连接先进,许多科幻作家和电影制作人设想了真实和虚拟世界的未来走到一起,有时候是无法区分的。在替代游戏(1985)主角认为它们在模拟中虽然他们实际上是在战斗中,而在矩阵(1999)中大多数人都没有意识到他们在模拟中。一般来定义这种收敛的术语是1992年的尼尔斯蒂芬森的“偏见”首次创造科幻小说小说雪崩。在小说中,人类花了他们的时间在“计算机生成的宇宙中,他们的计算机在他们的护目镜上绘制到他们的耳机......一个虚构的地方被称为偏见“。的属性由人类控制的数字化身基于他们的社会经济地位和财富,延伸了物理数字格式的世界。在最近的一次面试中,提交人告诉了经济学家,“我只是想想象一个受欢迎的媒介看起来像是以3D图形技术的使用为中心并且偏见是我最好的猜测这可能看起来像。“

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