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Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments

机译:MetaVerse:在虚拟环境中构建情感系统及其数字形态

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This essay reflects the metaverse as a virtual reality system created byaffective and aesthetic computing and its digital morphology through visual mathematics. An appropriate system and its structures can move, changing their shapes as a whole, and produce responsive 3D assemblages answering in simple ways to emotions. The study of behavior and cognition in virtual environments, and to interact with them as a collaborator, is valuable, but we also need someone who gets right into the code to see how it all works and how it may be adapted to his own world, as well as keeping the study focused on the necessity to organize the known geometries in systematized morphological sets to apply them for the creation of affective and aesthetic systems for virtual worlds in 3D platforms, which change and grow, becoming symbiotic assemblages. Certainly, there is a long journey to go on to investigating conditions and evolutionary iterations which may assist the affective computing to approximate to the real world, to go ahead and conquermore and more ambitious digital architectural spaces, but it all are like vectors pointing to such direction.
机译:本文反映了以通过视觉数学创建的虚拟现实系统及其数字形态而反映了偏见。适当的系统及其结构可以移动,改变它们的形状整体,并以简单的方式产生响应的3D组合应答。虚拟环境中的行为和认知以及作为合作者的互动,是有价值的,但我们还需要一个人进入代码的人,以了解如何所有工作以及如何适应他自己的世界,除了保持研究的关注,以适应系统化的形态组中的已知几何形状的必要性,将它们应用于为3D平台中的虚拟世界创建情感和美学系统,这改变和增长,成为共生组合。当然,还有很长的旅程来调查条件和进化迭代,这可以帮助情感计算来实现对现实世界的近似,令人兴奋,更雄心勃勃的数字建筑空间,但这一切都像指向这样的矢量方向。

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