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Online and On My Mind: Temporary and Chronic Accessibility Moderate the Influence of Media Figures

机译:在线和我的思想:临时和长期可访问性减轻了媒体人物的影响

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摘要

To investigate the influence of media figures on self-perception, online gamers reported how central their main videogame character (avatar) is to their own identity and answered questions about their avatar's body size either before or after questions about their own body size. When the avatar was not central to the gamer's identity, the avatar's body size influenced gamer's own body judgments only when the avatar was brought to mind by preceding questions. When the avatar was central to the gamer's identity, it influenced gamers' own body judgments independent of question order. In both cases, accessible avatars elicited assimilation effects on self-judgment. We conclude that media figures exert a chronic influence on self-judgment when they are central to the self.
机译:为了调查媒体人物对自我感知的影响,在线游戏玩家报告了他们的主要视频游戏角色(头像)对自己的身份有多重要,并在有关自己的身材问题之前或之后回答了有关其头像的身材问题。当化身不是游戏者身份的中心时,化身的身体大小仅在通过前面的问题使化身想到时才影响游戏者自身的身体判断。当化身成为玩家身份的核心时,它会独立于问题顺序影响玩家自身的身体判断。在这两种情况下,可访问的化身都会对自我判断产生同化作用。我们得出的结论是,当媒体人物对自我至关重要时,它们会对自我判断产生长期影响。

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  • 来源
    《Media Psychology》 |2009年第2期|210-226|共17页
  • 作者单位

    Department of Psychology, University of Michigan, Ann Arbor, Michigan, USA;

    Institute for Social Research, University of Michigan, Ann Arbor, Michigan, USA;

    Department of Psychology, University of Michigan, Ann Arbor, Michigan, USA;

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  • 正文语种 eng
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  • 入库时间 2022-08-17 13:09:14

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