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Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players

机译:只是个游戏?不正当的虚拟暴力会使善解人意的玩家感到内Gui

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Many avid gamers discount violent conduct in video games as morally insignificant as “it is just a game.” However, recent debates among users, regarding video games featuring inappropriate forms of virtual violence, suggest a more complex truth. Two experiments (N1 = 49, N2 = 80) examined users' guilt responses in order to explore the moral significance of virtual violence. In both studies, justification of virtual violence and users' trait empathy determined guilt in a structurally similar way to real-world scenarios: People felt guiltier if they engaged in unjustified virtual violence, especially if they were empathetic players. These results show that video games are capable of inducing affective moral responses in users. Accordingly, virtual violence may be considered morally significant action.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/15213269.2010.524912
机译:许多狂热的游戏玩家认为视频游戏中的暴力行为在道德上是微不足道的,就像“这只是游戏一样。”。然而,最近用户之间关于具有不当形式的虚拟暴力形式的视频游戏的争论提出了一个更为复杂的事实。两个实验(N 1 = 49,N 2 = 80)检查了用户的内感,以探索虚拟暴力的道德意义。在这两项研究中,虚拟暴力的正当性和用户的特质共鸣都以与现实世界类似的结构方式确定了罪恶感:如果人们从事不正当的虚拟暴力,尤其是善解人意,他们就会感到内gu。这些结果表明,视频游戏能够在用户中引起情感上的道德反应。因此,虚拟暴力可能被视为在道德上具有重大意义的行动。查看全文下载全文相关变量add add_config google,more“,发布号:” ra-4dff56cd6bb1830b“};添加到候选列表链接永久链接http://dx.doi.org/10.1080/15213269.2010.524912

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