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Entertaining Media Use and the Satisfaction of Recovery Needs: Recovery Outcomes Associated With the Use of Interactive and Noninteractive Entertaining Media

机译:娱乐性媒体的使用和对恢复需求的满足:与交互式和非交互性娱乐性媒体的使用相关的恢复成果

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Recent research has linked the enjoyment of entertaining media to the satisfaction of intrinsic human needs (Tamborini, Bowman, Eden, Grizzard, & Organ, 201045. Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M. and Organ, A. 2010. Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication, 60: 758-777. [CrossRef], [Web of Science ®]View all references; Tamborini, Grizzard, et al., in press). The present investigation addressed the satisfaction of recovery needs through the use of interactive and noninteractive entertaining media stimuli and the resulting recovery outcomes. In an experiment (N = 160), participants were first exposed to a working task to elicit the need for recovery and then randomly assigned to one of four experimental conditions: 1) a video game, 2) a video recording of a game, 3) an animated video clip, or 4) the control condition. The results demonstrate that interactive and noninteractive media stimuli elicit different patterns of recovery experience. Furthermore, recovery experience was significantly related to enjoyment as well as subjective (energetic arousal) and objective (cognitive performance) recovery outcomes. Enjoyment mediated the relationship between recovery experience and energetic arousal. The results demonstrate that the effects of need satisfaction associated with the use of entertaining media go beyond enjoyment and may affect recovery and psychological well being. The findings are discussed in terms of their implications for research on the recovery effects of entertaining media and for current needs-based approaches to media enjoyment.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/15213269.2011.573466
机译:最近的研究已将娱乐性媒体的享受与人类内在需求的满足联系起来(Tamborini,Bowman,Eden,Grizzard和Organ,201045。Tamborini,R.,Bowman,ND,Eden,A.,Grizzard,M.和Organ ,A。2010.将满足媒体的需求定义为满足内在需求。传播杂志,60:758-777。[CrossRef],[Web of Science®]查看所有参考; Tamborini,Grizzard等人,印刷中。 。本研究通过使用交互式和非交互式娱乐性媒体刺激以及由此产生的恢复结果,满足了恢复需求的需求。在一项实验(N = 160)中,参与者首先要承担一项工作任务以寻求恢复,然后将其随机分配到以下四个实验条件之一:1)视频游戏,2)游戏视频,3 )动画视频剪辑,或4)控制条件。结果表明,互动和非互动媒体刺激引起不同的恢复经验模式。此外,恢复经验与享受以及主观(精力充沛)和客观(认知表现)的恢复结果密切相关。愉悦介导了恢复体验与精力充沛的唤醒之间的关系。结果表明,与娱乐媒体的使用相关的需求满足的影响超出了享受范围,并可能影响康复和心理健康。根据研究结果对娱乐性媒体的恢复效果的研究以及当前基于需求的媒体享受方法的意义进行了讨论。查看全文下载全文citeulike,netvibes,twitter,technorati,美味,linkedin,facebook,stumbleupon,digg,google,更多”,发布:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/15213269.2011.573466

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