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An efficient algorithm for graph edit distance computation

机译:一种有效的图编辑距离计算算法

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The graph edit distance (GED) is a well-established distance measure widely used in many applications, such as bioinformatics, data mining, pattern recognition, and graph classification. However, existing solutions for computing the GED suffer from several drawbacks: large search spaces, excessive memory requirements, and many expensive backtracking calls. In this paper, we presentBSS_GED, a novel vertex-based mapping method that calculates the GED in a reduced search space created by identifying invalid and redundant mappings.BSS_GEDemploys the beam-stack search paradigm, a widely utilized search algorithm in AI, combined with two specially designed heuristics to improve the GED computation, achieving a trade-off between memory utilization and expensive backtracking calls. Through extensive experiments, we demonstrate thatBSS_GEDis highly efficient on both sparse and dense graphs and outperforms the state-of-the-art methods. Furthermore, we applyBSS_GEDto solve the well-investigated graph similarity search problem. The experimental results show that this method is dozens of times faster than state-of-the-art graph similarity search methods.
机译:图形编辑距离(GED)是一种公认​​的距离度量,广泛用于许多应用程序中,例如生物信息学,数据挖掘,模式识别和图形分类。但是,用于计算GED的现有解决方案有几个缺点:搜索空间大,内存需求过多以及许多昂贵的回溯调用。在本文中,我们提出了一种新颖的基于顶点的映射方法BSS_GED,该方法可通过识别无效和冗余映射而在缩小的搜索空间中计算GED.BSS_GED采用了波束堆栈搜索范例,这是AI中广泛使用的搜索算法,结合了两种经过特殊设计的启发式方法可以改善GED计算,从而在内存利用率和昂贵的回溯调用之间进行权衡。通过广泛的实验,我们证明了BSS_GEDis在稀疏图和稠密图上均非常有效,并且优于最新方法。此外,我们应用BSS_GED来解决深入研究的图相似性搜索问题。实验结果表明,该方法比最新的图相似度搜索方法快数十倍。

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