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Physically based modeling and animation of tornado

机译:基于龙卷风的物理建模和动画

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Realistic modeling and rendering of dynamic tornado scene is recognized as a challenging task for researchers of computer graphics. In this paper a new physically based method for simulating and animating tornado scene is presented. We first propose aTwo-Fluid model based on the physical theory of tornado, then we simulate the flow of tornado and its interaction with surrounding objects such as debris, etc. Taking the scattering and absorption of light by the participating media into account, the illumination effects of the tornado scene can be generated realistically. With the support of graphics hardware, various kinds of dynamic tornado scenes can be rendered at interactive rates.
机译:动态龙卷风场景的逼真建模和渲染是计算机图形学研究人员的一项艰巨任务。本文提出了一种新的基于物理的龙卷风场景模拟和动画方法。我们首先基于龙卷风的物理理论提出了一种双流体模型,然后我们模拟了龙卷风的流动及其与周围物体(如碎片等)的相互作用。考虑到参与介质对光的散射和吸收,照明可以真实地产生龙卷风场景的效果。在图形硬件的支持下,可以以交互速率渲染各种动态龙卷风场景。

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