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首页> 外文期刊>Journal of Zhejiang University. Science >Using texture synthesis in fractal pattern design
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Using texture synthesis in fractal pattern design

机译:在分形图案设计中使用纹理合成

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摘要

Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometry and image texture synthesis to solve these problems. We have improved Wei and Levoy (2000)'s texture synthesis algorithm by first using two-dimensional autocorrelation function to analyze the structure and distribution of textures, and then determining the size of L neighborhood. Several special fractal sets were adopted and HSL (Hue, Saturation, and Light) color space was chosen. The fractal structure was used to manipulate the texture synthesis in HSL color space where the pattern's color can be adjusted conveniently. Experiments showed that patterns with different styles and different color characteristics can be more efficiently generated using the new technique.
机译:传统的分形图案设计有一些缺点,例如无法有效反映真实风景和纹理的特征。我们提出了一种结合分形几何和图像纹理合成的新颖图案设计技术来解决这些问题。通过首先使用二维自相关函数分析纹理的结构和分布,然后确定L邻域的大小,我们改进了Wei和Levoy(2000)的纹理合成算法。采用了几种特殊的分形集,并选择了HSL(色相,饱和度和光)色彩空间。分形结构用于在HSL颜色空间中操纵纹理合成,在该空间中可以方便地调整图案的颜色。实验表明,使用新技术可以更有效地生成具有不同样式和颜色特征的图案。

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