首页> 外文期刊>Journal of Youth and Adolescence >Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members
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Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members

机译:暴力视频游戏,同情心和陌生人,朋友和家人的亲社会行为之间的关联

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摘要

Exposure to media violence, including violent video gaming, can have a cognitive desensitization effect, lowering empathic concern for others in need. Since emerging adulthood offers increased opportunities to volunteer, strengthen relationships, and initiate new relationships, decreases in empathic concern and prosocial behavior may prove inhibitive to optimal development during this time. For these reasons, the current study investigated associations between violent video gaming, empathic responding, and prosocial behavior enacted toward strangers, friends, and family members. Participants consisted of 780 emerging adults (M age = 19.60, SD = 1.86, range = 18–29, 69% female, 69% Caucasian) from four universities in the United States. Results showed small to moderate effects between playing violent video gaming and lowered empathic concern for both males and females. In addition, lowered empathic concern partially mediated the pathways between violent video gaming and prosocial behavior toward all three targets (at the level of a trend for females), but was most strongly associated with lower prosocial behavior toward strangers. Discussion highlights how violent video gaming is associated with lower levels of prosocial behavior through the mechanism of decreased empathic concern, how this association can affect prosocial behavior differently across target, and finally what implications this might have for development during emerging adulthood.
机译:暴露于包括暴力视频游戏在内的媒体暴力行为可能会导致认知脱敏效应,从而降低对其他有需要者的共情关注。由于成年后的成年提供了更多的志愿服务,加强人际关系和建立新的人际关系的机会,因此移情的关注和亲社会行为的减少可能会抑制这段时间的最佳发展。由于这些原因,当前的研究调查了暴力视频游戏,共情反应和对陌生人,朋友和家人实施的亲社会行为之间的关联。参加者包括来自美国四所大学的780名新兴成年人(M年龄= 19.60,SD = 1.86,范围= 18-29,女性占69%,白种人占69%)。结果显示,在玩暴力视频游戏与降低男性和女性的共情关注之间,影响较小至中等。此外,共情关注度的降低部分地介导了暴力视频游戏与朝着所有三个目标的亲社会行为之间的通路(在女性的趋势水平上),但与对陌生人的较低亲社会行为最密切相关。讨论重点介绍了暴力视频游戏如何通过减少共情关注的机制与较低级别的亲社会行为相关联,这种关联如何可以跨目标不同地影响亲社会行为,以及最终对新兴成年期间的发展可能产生什么影响。

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