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Two- and Three-Dimensional Simulation of Sound Attenuation by Cylinder Arrays

机译:圆柱阵列消声的二维和三维模拟

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摘要

A finite-difference time-domain (FDTD) simulation coupled with an immersed-boundary method is used to investigate sound attenuation through both two-dimensional (2D) and three-dimensional (3D) cylinder arrays. The focus is on sound attenuation behaviors near Bragg's bandgap frequencies for periodic structures. Both 2D and 3D simulations show that the finite cylinder arrays produce significant sound attenuation near the bandgap frequencies, with more attenuation effects in the 2D cylinder arrays because of the uniformity of sound source and neglected structure diffraction in the third dimension. When extended to 3D simulation, which can accommodate physically realistic conditions, sound attenuation near Bragg's frequencies is reduced in comparison with 2D results. The 3D simulation also reaches a better agreement when comparing with the measurement data from the literature. Results and discussions on arrangement of cylinder arrays to achieve better sound attenuation effects are also presented.
机译:有限差分时域(FDTD)模拟结合沉浸边界方法用于研究通过二维(2D)和三维(3D)圆柱阵列的声音衰减。重点是关于周期性结构在布拉格带隙频率附近的声音衰减行为。 2D和3D模拟都表明,有限的圆柱阵列在带隙频率附近会产生明显的声音衰减,由于三维声源的均匀性和被忽略的结构衍射,在2D圆柱阵列中衰减效果更大。当扩展到可以适应物理现实条件的3D模拟时,与2D结果相比,减少了布拉格频率附近的声音衰减。与文献中的测量数据进行比较时,3D模拟也达成了更好的协议。还提出了有关圆柱阵列排列以获得更好的声音衰减效果的结果和讨论。

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