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A method for including diffusive effects in texture evolution

机译:在纹理演化中包含扩散效应的方法

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This work describes a model for representing grain misorientation in continuum models for texture evolution. The model relies on a connection, derived here, between the fluctuation of the reorientation velocity in discrete models of texture evolution and an isotropic diffusion operator that can be used to represent misorientation effects in continuum models for texture evolution. Previous work has developed a method for computing the fluctuation of the reorientation velocity in discrete models. These values, along with the average reorientation velocity, are used to set up inhomogeneous continuum advection and diffusion operators. The complete homogenized continuum model uses the discrete harmonics to represent and evolve the orientation distribution function, now including a diffusion operator representing the effects of intragranular misorientation. Results from the new model are compared to fully-resolved crystal plasticity finite element simulations and experimental data to demonstrate the accuracy of the proposed diffusion operator and the overall method for simulating texture evolution. (C) 2019 Elsevier Ltd. All rights reserved.
机译:这项工作描述了一个用于在纹理演化的连续模型中表示晶粒取向错误的模型。该模型依赖于此处导出的纹理演化离散模型中重新定向速度的波动与各向同性扩散算子之间的联系,该同向扩散算子可用于表示纹理演化连续模型中的取向错误效应。先前的工作已经开发出一种用于计算离散模型中重新定向速度波动的方法。这些值与平均重新定向速度一起用于建立不均匀的连续对流和扩散算子。完整的均匀连续谱模型使用离散谐波来表示和演化方向分布函数,现在包括一个扩散算子,用于表示颗粒内取向不良的影响。新模型的结果与完全解析的晶体可塑性有限元模拟和实验数据进行了比较,以证明所提出的扩散算子和模拟纹理演化的整体方法的准确性。 (C)2019 Elsevier Ltd.保留所有权利。

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