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Spiking neural controllers in multi-agent competitive systems for adaptive targeted motor learning

机译:在多智能体竞争系统中掺入神经控制器以进行自适应目标运动学习

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摘要

The proposed work introduces a neural control strategy for guiding adaptation in spiking neural structures acting as nonlinear controllers in a group of bio-inspired robots which compete in reaching targets in a virtual environment. The neural structures embedded into each agent are inspired by a specific part of the insect brain, namely Central Complex, devoted to detect, learn and memorize visual features for targeted motor control. A reduced-order model of a spiking neuron is used as the basic building block for the neural controller. The control methodology employs bio-inspired, correlation based learning mechanisms like Spike timing dependent plasticity with the addition of a reward/punishment-based method experimentally found in insects. The reference signal for the overall multi-agent control system is imposed by a global reward, which guides motor learning to direct each agent towards specific visual targets. The neural controllers within the agents start from identical conditions: the learning strategy induces each robot to show anticipated targeting actions upon specific visual stimuli. The whole control structure also contributes to make the robots refractory or more sensitive to specific visual stimuli, showing distinct preferences in future choices. This leads to an environmentally induced, targeted motor control, even without a direct communication among the agents, giving robots, while running, the ability to perform adaptation in real-time. Experiments, carried out in a dynamic simulation environment, show the suitability of the proposed approach. Specific performance indexes, like Shannon's Entropy, are adopted to quantitatively analyze diversity and specialization within the group. (C) 2015 The Franklin Institute. Published by Elsevier Ltd. All rights reserved.
机译:拟议的工作介绍了一种神经控制策略,该策略用于在一组由生物启发的机器人中充当非线性控制器的尖峰神经结构中引导适应,这些机器人在虚拟环境中竞争达到目标。嵌入到每种媒介中的神经结构受到昆虫大脑特定部位的启发,即中央复合体,该复合体专门用于检测,学习和记忆视觉特征,以进行有针对性的运动控制。尖峰神经元的降阶模型用作神经控制器的基本构建块。该控制方法采用生物启发的,基于相关性的学习机制,例如与Spike时序相关的可塑性,并添加了一种在昆虫中实验发现的基于奖励/惩罚的方法。整体多主体控制系统的参考信号由全局奖励施加,该奖励指导运动学习以将每个主体导向特定的视觉目标。代理中的神经控制器从相同的条件开始:学习策略促使每个机器人在特定的视觉刺激下显示出预期的目标动作。整个控制结构还有助于使机器人对特定的视觉刺激变得不耐烦或更敏感,从而在未来的选择中显示出独特的偏好。即使没有代理之间的直接通信,这也会导致环境定向的目标电动机控制,从而使机器人在运行时能够实时执行调整。在动态仿真环境中进行的实验证明了该方法的适用性。采用诸如Shannon熵之类的特定绩效指标来定量分析组内的多样性和专业化程度。 (C)2015富兰克林研究所。由Elsevier Ltd.出版。保留所有权利。

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  • 来源
    《Journal of the Franklin Institute》 |2015年第8期|3122-3143|共22页
  • 作者单位

    Univ Catania, Dipartimento Ingn Elettr Elettron & Informat, I-95125 Catania, Italy;

    Univ Catania, Dipartimento Ingn Elettr Elettron & Informat, I-95125 Catania, Italy;

    Univ Catania, Dipartimento Ingn Elettr Elettron & Informat, I-95125 Catania, Italy|Natl Inst Biostruct & Biosyst INBB, I-00136 Rome, Italy;

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  • 入库时间 2022-08-18 02:57:47

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